RACE! PSP changelog
v2.16 · Apr 7, 2009
Version 2.16 (April 04, 2009): * Time Rewind feature: map 'Special: Rewind' to any PSP button in the Controls menu to enable. See documentation for more information * Save state format has changed: RACE! PSP will still read the older save state format, but loading will be slightly slower * Not a new feature, but the documentation now includes a section on how to have RACE! PSP load a BIOS ROM file (instead of using the customized hardcoded version)
v2.15 · Oct 14, 2008
Version 2.15 (October 14, 2008): * Fixed state auto-selection bug; when switching games, the latest save state will now be highlighted * Added support for NGC and NGPC file extensions * To improve menu entrance/exit time, reduced the number of times the game will save flash RAM data. Flash data will now be saved when resetting a game, loading a new game, and exiting emulator * Rapid fire support - map any button to A or B autofire ('Controls' tab). You can also change the rate of autofire ('Options' tab) * Screenshots are now saved into PSP's own PHOTO directory (/PSP/PHOTO), and can be viewed in PSP's image viewer * File selector snapshots - while browsing for games with the file selector, pause momentarily to display the first snapshot for the game (name must end with '-00.png')
v2.0 · Sep 11, 2008
RACE! PSP is a continuation of the PSP port of the RACE! emulator by Flavor. It emulates the same system as NeoPop PSP, but is significantly faster.New FeaturesVersion 2.0 (September 10 2008) * Initial releaseInstallationUnzip race.zip into /PSP/GAME/ folder on the memory stick.Game ROM’s may reside anywhere (the GAMES subdirectory is recommended, but not necessary). ROM files can also be loaded from ZIP files.ControlsThe emulator currently comes with the following default key mappings:During emulation:Analog stick Directional pad up/down/left/rightDirectional pad Directional pad up/down/left/right[ ] (square) Button AO (circle) Button BSelect Option[L] + [R] Return to the emulator menuBy default, button configuration changes are not retained after button mapping is modified. To save changes, press X (cross) after desired mapping is configured. To load the default (“factory”) mapping press ^ (triangle).Flash MemoryFlash memory is saved to memory stick at exit to menu and/or program exit.Known Issues * State saving is currently not availableCompilingEmulator’s source code is only available via a Subversion (SVN) repository. To check out a particular version, runsvn co version is the release version (for example, 2.0). Note that for this to work, you need to have Subversion installed.To compile the emulator, you will need zlib (svn://) and libpng (svn://).Version HistoryThanksSpecial thanks to wraggster for helping me track down Flavor’s contact informationCreditsFlavor original PSP port, optimizationsThor GP2X port, optimizationsJudge_ The emulator is based on MHE emulator by Judge_SupportA list of answers to frequently asked questions is available at
