PSP Tower Defense changelog
v1.31 · Sep 13, 2007
German homebrew developer ValleDalle just came up with a game inspired by the classic desktop title Tower Defense. It's aptly called PSP Tower Defense and is currently on version 1.31. This particular creation should not be mistaken with TacticalPenguin's PSP Tower Defense released during the recent NeoFlash Coding Competition.
Anyway, you all know how these kinds of game go - you are given a battlefield at first. You set up your towers strategically around it and then you let the enemies come to you. The objective of the game is to score as many points as possible by blowing up moving targets. ValleDalle provided the following information about this build (translated):
- Several opponent types (unfortunately so far only opponent those continue to increase, but with two surprises in the waves)
- More stages of development of the towers
- Exact in-game guidance
- Difficulty stages (thus options at all)
- The sounds improve (I had futile tried, but LUA seems to come with this play anyway to the borders and has unfortunately no more power over also still sound to play clearly)
PSP Tower Defense doesn't come with a documentation but the menus provided in the game should provide you with all necessary information such as enemy type, tower type, and key map among others.
v2007-08-19 · Aug 19, 2007
Another entry to the ongoing NeoFlash Summer Coding Competition 2007 just came in, titled PSP Tower Defense by TacticalPenguin. Like you would've guessed, it's a PSP version of the favorite desktop game complete with a level maker and other nifty features.
Unlike most tower defense games, TacticalPenguin has gone through all the trouble to allow players to customize their own challenge. Here are some gameplay factoids you'd want to know:
- creeps walk along the path trying to get to the other side
- they have a bar above them showing how much health they have left
- turrets can be built, sold (for half back), and upgraded to do more damage per shot
- info about the current wave is displayed at the bottom of the screen
- information about the turret the cursor is over and the turret type to build is displayed at the side of the screen
- the range of turrets is displayed by a circle around them
- money is used to buy turrets and upgrades for them
- when a creep gets through a life is lost; when all lives are lost the game is over
- everything can be customized to one's likings
The game itself is quite intuitive, though checking out the Readme file can do wonders. You may actually find something more interesting, and learn other sweet stuff you can do with the game.
