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PSP Bound v1a

Released Aug 28, 2006 · Games
1,182 downloads here

Install on your PSP

Archive: extract PSPBoundV1a_brewology_com.zip and take the PSP folder from inside PSP Bound V1a/1.0 & 2.0+/. It is laid out from the root of the Memory Stick: copy it there, so you have /PSP/GAME/Bound/.

Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.

This is a firmware 1.50 build: its game folder comes in two, one ending in %.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
PSPBoundV1a.zip2.2 MB 63f696e0…9ee0 Download

From the PSPBrew downloads, on Brewology since they were posted. Served from Brewology.

Screenshots

Release notes

v1a · PSP Bound v1a · Aug 28, 2006

README for PSP Bound V1a
Team Duck Productions
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Date Started: July 23rd
Date Finished: July 31st
(I originally entered this in the psp-programming.com competition, but they were disorganized so I decided to just release this for the hell of it...nearly a month later)
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I was thinking one day about what I should make...so I thought back to my starcraft days. I remembered playing 'use map settings' and there were a bunch of user-made games that got dubbed the name 'Bounds'. These bounds were usually a series of obstacle courses, and you had to get through the different obstacles to get to the next level. They were very fun because you had to use a combination of quick thinking, and team work with your fellow players.

So anyways, I decided to make my own little Bound.

The initial plan was to have multiplayer, but for now I have a series of single player maps.

The code at its current stage is completely user friendly because I figured this could be a community project. The code is based entirely on the variety of colours in a map. You can make maps very easily in mspaint(or any other image making program), and submit them to [email protected], I will do my best to include them in the game.

Some restrictions for maps.

  • The image must be 480x272(It can be bigger if you need it to...just ask me first)
  • If you're going to make an obstacle, make sure it's a solid colour(or a series of solid colours), for example, if you want the RGB code (200, 200, 200) which is grey, to kill the player, just let me know :P.
  • By default, (255, 255, 255), which is black, will kill the player no matter what. Your boundaries should be black.
  • Send all maps to [email protected], include a vivid description of how you envision the map and I'll do my best to bring it to life. Also, please include a rating of 1-10 on how difficult you want your map to be.

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-Controls-

Menu -
D-PAD/CROSS - Navigate throughout the menus

Game -
Analog - Move the mouse around
Cross - Click where you want the player to move

-Notes-

  • The level selection screen flickers
  • Some text positioning is a little off
  • The boss is a little messed up
  • Tons of optimizations to the game itself are to come
  • Multiplayer mode is on its way

-Credits-

Madness - Thanks for being helpful!
CampbellFF - Graphics Extraordinaire :P
Insomniac - Fontloader
Psilocybeing - Graphics Library
Dark_Alex - conf.c/h
John_K - mp3player.c/h, and for porting libmad
Raphael - You're a good guy, and an awesome coder. Always helpful.

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