PSP Bound v1a
Install on your PSP
Archive: extract PSPBoundV1a_brewology_com.zip and take the PSP folder from inside PSP Bound V1a/1.0 & 2.0+/. It is laid out from the root of the Memory Stick: copy it there, so you have /PSP/GAME/Bound/.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| PSPBoundV1a.zip | 2.2 MB | 63f696e0…9ee0 | Download |
Screenshots
Release notes
v1a · PSP Bound v1a · Aug 28, 2006
README for PSP Bound V1a
Team Duck Productions
--
--
Date Started: July 23rd
Date Finished: July 31st
(I originally entered this in the psp-programming.com competition, but they were disorganized so I decided to just release this for the hell of it...nearly a month later)
--
I was thinking one day about what I should make...so I thought back to my starcraft days. I remembered playing 'use map settings' and there were a bunch of user-made games that got dubbed the name 'Bounds'. These bounds were usually a series of obstacle courses, and you had to get through the different obstacles to get to the next level. They were very fun because you had to use a combination of quick thinking, and team work with your fellow players.
So anyways, I decided to make my own little Bound.
The initial plan was to have multiplayer, but for now I have a series of single player maps.
The code at its current stage is completely user friendly because I figured this could be a community project. The code is based entirely on the variety of colours in a map. You can make maps very easily in mspaint(or any other image making program), and submit them to [email protected], I will do my best to include them in the game.
Some restrictions for maps.
- The image must be 480x272(It can be bigger if you need it to...just ask me first)
- If you're going to make an obstacle, make sure it's a solid colour(or a series of solid colours), for example, if you want the RGB code (200, 200, 200) which is grey, to kill the player, just let me know :P.
- By default, (255, 255, 255), which is black, will kill the player no matter what. Your boundaries should be black.
- Send all maps to [email protected], include a vivid description of how you envision the map and I'll do my best to bring it to life. Also, please include a rating of 1-10 on how difficult you want your map to be.
--
-Controls-
Menu -
D-PAD/CROSS - Navigate throughout the menus
Game -
Analog - Move the mouse around
Cross - Click where you want the player to move
-Notes-
- The level selection screen flickers
- Some text positioning is a little off
- The boss is a little messed up
- Tons of optimizations to the game itself are to come
- Multiplayer mode is on its way
-Credits-
Madness - Thanks for being helpful!
CampbellFF - Graphics Extraordinaire :P
Insomniac - Fontloader
Psilocybeing - Graphics Library
Dark_Alex - conf.c/h
John_K - mp3player.c/h, and for porting libmad
Raphael - You're a good guy, and an awesome coder. Always helpful.
