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Panic Paradyz changelog

v1.1 · Dec 25, 2007

If you were among the guys who picked up on the initial debut of realtech VR's Panic Paradyz for the PSP, we've got some good news. The dev trio of Gibus Execom, and Guen have made build v1.1 available for your playing pleasure.

For the benefit of first-time reader's, here's a recap: Panic Paradyz is a homebrew game where your goal is to navigate a cluster of souls (represented as hearts) to the finish line of a long, winding, obstacle-laden track. These hearts follow your cursor like magnet - you can deactivate this on cue, which should be handy in certain situations.

Panic Paradyz v1.1 has been compiled as as a smaller file than its initial release, and has been built to work for custom firmware 3.71 M33. Keep in mind that the EBOOT you'll find in the bundle is for PSPs running on fw 3.40 + OE or 3.71 OE; Those running on firmwares 1.50 or 2.71 will want to open up the FW150 rar file in the pack.

v2007-08-29 · Aug 29, 2007

benja32 (creator of PSP Racer) over at the QJ.Net forums dropped us a line regarding a homebrew game developed by the trio of Gibus (coding), Genevois Romuald (graphics), and Alexel (music). It's titled Panic Paradyz where the player's goal is to guide several hearts (aka souls) through a series of obstacles. The game currently has 12 stages and 4 decorations/themes, with various power-ups to be found as you fly through each stage.

Here are the controls:

  • Joystick/analog nub: Move your vessel
  • R: Activate the magnet
  • L: Deactivate the magnet
  • START: /Menu pauses

As a further point of clarification, the magnet allows you to draw the souls to where you cursor is on the screen - we'll leave it to your creativity regarding how this can be used. As requested by the original authors, we advice readers to drop by the (French) xtreamlua forums to give their feedback for Panic Paradyz. Or, you can also opt to drop by the release thread here at QJ's PSP dev forums to check out who else picked up on the game.