Orbid changelog
v2 · Mar 22, 2008
Long time users of the homebrew creation Orbid, you will be happy to know that coder Slasher from Team Duck has updated the game and entered it at the current Neo Flash Spring Coding Competition.
For those who've just seen or heard about this game now, let us give you a brief introduction. Orbid is reminiscent of the game flOw, with players taking on the role of a a small orb struggling to survive.
In order to do this, players must eat the smaller orange orbs to gain points. Take note that you must avoid anything larger than you or the process will be reverse and your orb will be their dinner. Slasher listed some of its game modes:
Normal Mode: Level based, in which each level will become increasingly harder for you to survive.
- Survival Mode: Survival of the fittest. Survive for as long as possible before you become the enemies dinner.
- Time Mode: Beat the clock. Eat as many helpless orange orbs as possible. For each one you eat, your timer will +1; and for each set of orbs you eat, you'll recieve a 15 to 20+ random amount of time.
- Mine Mode: Avoid the mines! Your goal is to eat the helpless small orb each round while avoiding the various scattered mines throughout the map.
- Dodge Mode: Avoid the roaming orbs! Try to survive for as long as possible.
- Multiplayer Mode:
o For playing online against a friend.
o It uses netlib( so you must set up a netlib server in order to use it. Just change the ip.txt in the data folder to the ip of the server you want to connect to.
Slasher added that the multiplayer mode is still in its early beta stage. As such, the coder cautioned that it may not always work. If you are interested, be sure to read first the documentation that comes with Orbid v2 to know about its controls and more.
v1 · Dec 27, 2007
It's been a while since we last heard a peep out of EatEm, the fl0w-like Sony PlayStation Portable homebrew game from homebrew developer Slasher. It was fun and addictive, sporting a very unique and awesome visual style - but it never really offered anything else besides, well, eating glowing orbs with your own glowing orb. Now, not only do we get a completely updated version of the game that sports improvements all around, but also multiple game types AND an original soundtrack! Sweet.
So, what's new with this version of EatEm - or should we say, Orbid? While the Alpha build of the game offered a bare-bones game of gobble the glowing orb, Orbid mixes things up with there additional modes that give variety to the orb-snacking.
First, there's Time Mode, where you have to eat as many orbs as possible before the timer rounds out. Then there's Survival mode, where you can be just as easily devoured as your prey. And finally, there's Mine Mode, where exploding mines are scattered around the game map. You'll have to be careful in making your way to them thar delicious orbs, lest you stumble upon a mine and blow yourself up.
Here's the control scheme, taken from the readme file:
Menu
- X to accept
- TRIANGLE to go back
- LEFT/RIGHT/UP/DOWN to navigate
Game
- START to pause game
- ANALOG - Move player around
Sony PlayStation Portable homebrew developers Slasher and Madsoul have definitely outdone themselves this time. Now, if you'll excuse me, I have the Mine Mode to dominate, as well as the game's soundtrack to trip out to. Enjoy!
