NesterJ v1.20 beta with WiFi Network play v1.20
Install on your PSP
Archive: extract NesterJ_v1_20beta2_brewology_com.zip and copy the 1.0 folder (inside NesterJ_v1_20beta2/) into /PSP/GAME/ on the Memory Stick.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| NesterJ_v1_20beta2.zip | 777 KB | b0b9acba…976c | Download |
Screenshots
Release notes
v1.20 · NesterJ v1.20 beta with WiFi Network play · Oct 23, 2006
NesterJ, the nearly perfect NES emulator by Ruka, has been making nostalgic PSP owners happy for over a year now and is a staple of PSP homebrew. Today, it has taken a couple more steps towards being the ideal emulator on the PSP. 3 months ago, Ruka had mentioned that he was working on NesterJ v1.20 and intended it to have Ad-Hoc WiFi support for 1.0/1.50 PSP's (kernel access). Thanks to the recent downgrader, this is a great way to experience the joys of homebrew gaming for the PSP!
As if that wasn't enough, Ruka also says that thanks to improvements in GPU processing, there's about a 20% increase in speed - which is saying something since NesterJ already ran a fair share of NES games at full speed with frameskip disabled. Previous problems with sound timing were also fixed, but is still a problem with Network Play.
Courtesy of our own Jeff C., here are the translated details from the changelog:
- Drawing speed up by 20% when using GPU
- Sound processing in single play mode has been modified
- Network communication is still in-development and needs adjustment
- If you don't want to use frameskip during Network Play, set CPU to 333mhz
- Misc.
How to start WiFi Network Play:
- Turn on your WiFi switch and set your PSP to AdHoc Mode (choose the same channel as your co-player)
- Start NesterJ and choose your ROM
- Select "Wifi Network Play(Adhoc)"
- Wait until you get the message "sceNetInit() done" - this means the PSP is in Network Standby
- Repeat steps 1 - 4 for the second player
- Player 2: Press Circle to send a connection request
- Player 1: After getting the request from Player 2, press the Circle button
Obviously, identical ROMs are needed and if the emulator settings on all the PSP's are not the same, the synchronization might fail.
This is still a beta so it is a bit unstable, but it should give you and a friend a retro-tastic good time, as well be a great way for all the new downgradee's to experience a piece of PSP homebrew history - past, present and future. (Thanks for the heads up, Byte!)
