MVSPSP changelog
v2.3.1 · Oct 29, 2007
Those who love using emulators on their Sony PlayStation Portable have definitely a lot to look forward to today. Homebrew coder NJ has just released new builds for his projects CPS1PSP, CPS2PSP, MVSPSP, and NCDZPSP. This brings all the emulators up to version 2.3.1.
While we really can't get anything from the Japanese texts on NJ's personal webpage, we believe that these builds are still on their initial stages because NJ has marked them as "developer's version". CPS1PSP and CPS2PSP emulate Capcom Play System 1 and 2 games on the PSP.
On the other hand, MVSPSP and NCDZPSP allow users to play Neo Geo MVS and Neo GEO CD titles on the Sony handheld. Take all the necessary precautions in using these programs to avoid any problems. If you need more information, click on the Source link below.
It should take you to NJ's release page for the emulators. Take note that you will need an online language engine to understand some of the details posted there.
v2.3.0 · Oct 26, 2007
With the month of october ending in a couple of days, it looks like developer NJ has decided to do some last-minute updating. The coder has just released version 2.3.0 of all of his homebrew emulators (CPS2PSP, CPS1PSP, MVSPSP, and NCDZPSP), along with a new set of updates.
For those asking, CPS1PSP and CPS2PSP are emulators that allow you to play games originally run on the Capcom PlaySystem 1 and 2 arcade boards on your PSP. MVSPSP will run games originally meant for the NeoGeo MVS, while NCDZPSP will runs games from the Neo Geo CD console. Moving on, here's NJ's latest changelog (translated via Babelfish) since version 2.2.3:
- Sound processing is modified. The Q sound of CPS becomes output in 24KHz fixing, it is not possible to modify frequency. (API which has not been recorded before the header of PSPSDK is used. Referring todetails the forumof PS2Dev. )
- Deleting the option of luster effect from CPS2PSP.
- Jointly using software rendering with MVSPSP and NCDZPSP. Load reduction of line scroll and the like.
- Attendant upon description above, renewing romcnv_mvs.exe for MVSPSP. Being there is no compatibility in cash file, please recreate.
- In addition, has not been remembered how many experimental modification which?
We advice would-be users to be extra careful in handling these emulators, given that NJ's readmes are all in Japanese. You may want to get a Japanese literate friend to help in the installation process. Enjoy the download!
v2.2.2 · Oct 8, 2007
It looks like emulation fans have something nice in store for them today. NJ has released a new version of all of his emulators, with a couple of tweaks for each of the emulators that fans should find interesting.
Without further ado, here's a google translation of the notes NJ has added onto his previous release:
The modification point with ver.2.2.2:
- Way it draws UI at everything GU, modification.
- English integrating the binary of edition and Japanese edition. When the indicatory language of PSP itself is Japanese, with Japanese, the other than of that is English.
- With PSP-2000 the Home button was made enabled. The time before you open the menu similarly with the Home button.
- Because the clear range of VRAM when initializing by mistake was, correction. Whether this was unstable with cause.
- CPS2PSP/MVSPSP: When with PSP-2000 it sleeps, because there were times when portion of graphics is destroyed correction.
- CPS1PSP: When it compiles with psp-gcc-4.1.0, because it cannot start [supamatsusuruboma], way psp-gcc-4.0.2 is used, modification.
- CPS1PSP: Because there was the ROM set which has forgotten to correspond with final fighting spirit correction.
- CPS1PSP: Because there was a problem in drawing of the stars layer, correction.
- MVSPSP/NCDZPSP: Interruption processing of picture modification to up-to-date MAME wind.
- In addition detailed bug correction and the like.
In addition to these helpful notes given by NJ, you would also best be served by being very careful in your installation of the emulators, as there isn't an English translation of the readme files in sight. In any case, we're sure you'll get a kick out of trying these new emulator builds out. Good luck with installation, and enjoy your games!
