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Mobile Assault changelog

v1.8.2 · May 24, 2012

The guys over at codetactis have released a very cool game for your PSP enjoyment called Mobile Assault. This is version 1.8.2. They made note that this release has contributions from cfs3creative to the Italian translation version. The English mission titles are also still there.
Other features in this release let you change from flying the helicopter with your PSP joystick nub to using the d-pad so if you're joystic is broken this is good news for you. They also fixed many bugs from earlier releases. You can view the full dev notes and changelog at the source.
Source

v1.8.1 · Oct 28, 2011

Team Codetactics has updated the classic Mobile Assault for PSP to version 1.8.1. See all the details below.

Mobile Assault Features

3D Engine
Play on PSP, iPhone, iPod touch and iPad
HD graphics on iPhone 4 and iPad
Play from a choice of 28 missions or the random map, endless-mode mission
Online Leaderboard
Helicopter upgrades
Call in devastating A-10 airstrikes
Fly and fight to your own iTunes music collection
Personal in game statistics of all missions played
Multiple languages

Mobile Assault 1.8.1 CHANGELOG
Bug fixes

Fixed bug where credits were being awarded to the player during the main menu battle.
Fixed crash when trying to end a mission (PSP).

Source

v1.7.4 · Aug 25, 2011

Here's a new version of Codetactics Team's excellent homebrewed 3D helicopter shooter, Mobile Assault. Tagged as version 1.7.4, the latest release includes the following changes and improvements.
Changelog:

Features

New dynamic menu background.
Added a 28th Mission called 'Beachhead'.
Added a frigate unit which acts as a helipad.

Bug Fixes

Fixed bug where all AI Apaches were having their weapons upgraded along with the player's Apache.
Fix bug where hellfire accuracy is reported to the leaderboard server as 100% all the time.
Fixed stability issues and random texture disappearances on PSP.

Improvements

The player's Apache can now collide with other aircraft.
The player's apache, when landed into a building, will automatically take off again.
Tank shells are now white.
Added a water texture.
Fixed some typos made in mission messages.
Added lighting/shading to units and structures (PSP)

v1.7.3 · Jun 19, 2011

Check the readme file included in the download for further details.
Features

Added a tutorial mission.
Added a 27th Mission called 'While They're Down'.

Bug Fixes

Fixed bug where restarting the mission may result in the selected weapon being different to the weapon indicated on the HUD.
Fixed bug with the mission 'A Dish Not To Break' where the mission didn't fail if the radar site is captured within 120 seconds.
Fixed bug where the cannon of a crashed helicopter was not fading out with the rest of the helicopter.

Improvements

AI helicopters fly slightly slower than the player.
When landing at a helipad, the helicopter will automatically align itself so as to land at the centre of it.
In game messages can now display on top of the upgrade panel (when used from a helipad).
Fixed lots of typos in the in game messages.

Coming soon

Spanish and French translation.

v1.7.2 · Mar 21, 2011

The Codetactics Team has released a new version of their excellent homebrewed 3D helicopter shooter, Mobile Assault.

Changelogs:

Version 1.7.2

Fixed a bug where SAM sites wouldn't shoot at the player.

Version 1.7.1

Fixed 'Instant Action' so that it didn't play a test/debug mission (iOS).
Fixed bug where custom mission were not working (PSP).

v1.7 · Feb 24, 2011

The Codetactics Team, GlennNZ and Justin, has released a new version of their excellent homebrewed 3D helicopter shooter, Mobile Assault.

Changelog:

Features

3 new missions.
Enemy Mi-28 helicopter.

Improvements

Better terrain.

Bug Fixes

Fixed poor target selection by tank units.
Fixed bug where guard towers and pillboxes didn't shoot.

v1.6 · Jan 15, 2011

Installation:
Copy the directory 'mobileassault' into your games directory. For CFW 3.52 M33-4, it is PSP/GAME352 but will likely be different for each CFW. If you are upgrading from a previous version, be sure to back up your mobileassault.db before copying the new folder over.
New Features:

New Chinook helicopter unit.
One new mission.
Added three new building structures.

Improvements:

Varied tree sizes.
New Apache texture.

Bug Fixes:

Fixed crashes in the 'Recon' mission
Fixed crash when certain numbers of units were destroyed.
Fixed bug where an in-game message could remain showing for too long.

v1.5 · Dec 13, 2010

Mobile Assault version 1.5 is now up folks, bringing a hosts of new improvements, bug fixes and under the hood changes to the excellent homebrewed 3D helicopter shooter.

Changelog:

Features

Accelerometer support (iPhone)

Improvements

Airstrikes now create more damage over a wider area
New grass terrain texture

Bug Fixes

Fix for crash on startup for iOS 3.x devices.

Under the hood

Implemented better collisison detection

Developer's note:

If you are upgrading from a previous version, be sure to back up your mobileassault.db before copying the new folder over.

v1.4.2 · Nov 8, 2010

A new version of Code Tactics team's excellent flight sim homebrewed game, Mobile Assault, is now available for your downloading consumption. Now on version 1.4.2, the latest update of the 3D helicopter shooter features two new missions, custom mission support, minor fixes and various other improvements.

Changelog:

Features

Two new missions.
Custom mission support (PSP).

Improvements

In game messages tell the player when objectives have been changed.
Added some roll to the helicopter movement when turning (PSP).

Bug Fixes

Fixed bug where tanks were going straight for the helipad in the instant action mission.

Developer's note:

This release includes custom mission loading on psp - we're still working out how to get the editor out there - but in the mean time if anyone wants to be a beta tester, let me know and we can arrange early access.

v1.4.1 · Oct 20, 2010

Developer's note:

It's only been a couple of weeks since 1.4, but Justin and I figured we've added some important changes to justify a 1.4.1 release. The first fix is to address the rare crashes that we were getting on startup with iPhone. Basically there was a thread race condition that we couldn't fix without totally ripping the guts out of the current code. I personally still don't understand why what we had before never worked, but we're pretty sure this fix will be the end of this particular issue. The other fix is to do with AI. Turns out that instead of a tank trying to find a target 5 times a second, it was doing it 100 times a second. With lots of tanks on the map, that's a lot of CPU being used unnecessarily. We're currently exploring better ways to manage large numbers of units and projectiles, so hopefully we can squeeze a few more FPS out of the game.

Changelog:

Improvements

AI optimisations.

Bug Fixes

Fixed updating of particle effects.
Final fix for crash on startup on iPhone.

v1.4 · Oct 5, 2010

The Code Tactics team's excellent flight sim homebrewed game, Mobile Assault, has received a new update. Tagged as version 1.4, the latest release features a new artwork, more misions, minor fixes and various other improvements.

Changelog:

Features

iPad support.
Retina display support (HD images).
New mobile artillery unit.
New menu and HUD textures.
4 New missions.

Improvements

'Instant Action' randomly uses either grass or desert environments.
5x faster database write speed.
The quantity of bonus objectives are declared to the player.

Bug Fixes

Fixed the scrolling issue with some menus.
Fixed bug where the dust kick from the M320 wouldn't appear when at the highest rate of fire.
Fixed bug where not all in game messages were being displayed in the message log (iPhone)

Developer's note:

We intend to get a 1.4.1 release out soon that will allow users to finally make their own missions and play them on the PSP. The caveat being that those missions won't actually affect the leaderboard or stats in any way.

We hope to get some systems in place that will allow us to share your creations via our website (with your permission, of course).

v1.3 · Aug 26, 2010

Developer's note:

Hi, everyone. Justin and I (the Codetactics team) have just released version 1.3 of Mobile Assault.

The changelist is as follows:

Features

  • 3 new missions
  • 6 new desert building structures
  • A new spy base structure

Improvements

  • Updated mission ending system
  • Separate objectives into primary, Secondary and Bonus categories
  • In-game Message Log is scrollable and better spaced
  • In-game messages are left aligned
  • Better explosions and bullet-to-ground particle effects
  • New icon

Fixes

  • Alternating (left, right wing) missile fire is now in sync

Under The Hood

  • Improved mission scripting
  • Browser based mission editor (internal use only for the moment)

If anyone is wondering why such the long wait and such a limited changelist, the reason is that we've been putting a lot of effort into making a browser based mission editor. Basically the process of porting our old c++ scripted missions into the editor, and then fixing all the quirks took a really long time, but we're satisfied that the final design will stand up for quite a few releases.

Ultimately we're really keen for users to make and submit their own missions. First though, we really ought to make some tutorial videos to give a good overview of how the editor works.

By all means, let fly with the feedback.

v1.2 · May 24, 2010

Changelog:

Features

  • Better in game message system.
  • Achievements, with uploading to the leaderboard.

Improvements

  • Add more text radio chatter to every mission.

Bug Fixes

  • Fix a crash on startup on iPhone.

Under The Hood

  • Game action performance improvements.
  • Preparation for mission scripting.
  • Fix small memory leaks.

v1.1 · May 2, 2010

from justinlatimer:

Hey everyone. Glenn and I (the codetactics team) have just released v 1.1 of Mobile Assault (formally known as

Apollonia).

Features

  • Four new missions.
  • New guard tower, sam site and pillbox structures.
  • New tanks and truck vehicles.
  • Added a mission clock to the HUD.
  • New leaderboard views (Best Times and Per Platform).
  • Added an extra, 'closer' camera view.

Improvements

  • The helicopter now rolls while turning (using iPhone virtual joystick or PSP triggers).
  • Completed missions are now indicated in the missions menu.
  • New virtual joystick look (iPhone).
  • Option to delete a player profile.
  • Increased the maximum number of player profiles on PSP.
  • All vehicles, road and structures are closer to scale.
  • The helicopter is textured.
  • Added an exit button to the main menu (PSP).
  • Better looking bullets.
  • Particles have distance attenuation (they get smaller when further away) (iPhone).

Bug Fixes

  • Stopped a crash on exit when using the Home button during a mission (PSP).
  • If the active weapon is toggled while it is firing, then it will stop firing before being toggled.
  • Stopped objects from getting incorrect textures.

Under The Hood

  • New shadow algorithm.
  • Performance improvements.
  • GUI rewrite.

v1.01 · Mar 1, 2010

from GlennNZ:

Hi everyone. Justin and I (the codetactics team) have just released v 1.01 of Mobile Assault (formally known as Apollonia).

It's been more that 6 months since we released 0.04a and a lot of improvements have been made.

We'd really appreciate it if you give the iPhone version a go too, as it offers a slightly different playing experience than the PSP, especially when delivering airstrikes.

As always, we'd really appreciate feedback, postive and negative. Some of you may notice that it took a year for us to implement upgrades (as they were suggested way back when we released 0.01), so now that they're there, if anyone would like to suggest some more, fire away.

Changelog:
Improvements

  • PSP support for the tactical support and upgrade menus.
  • PSP network connection dialog for leaderboard support.

Version 1.0

Features

  • New name: Mobile Assault.
  • Weapon mount points.
  • iPhone.
  • New menu look and feel.
  • Online Leaderboard (PSP vs iPhone).
  • New smooth chase camera with 3 zoom levels.
  • Updates.
  • Sand terrain, palm tree model.
  • 3 new missions.
  • New endless instant action mode.
  • Help slideshow.