Minesweeper changelog
v2011-05-06 · May 6, 2011
Homebrew coder Ryp has recently updated his Minesweeper clone for the PSP. Tagged as revision 93, the latest update includes the folloowiing changes and enhancements...
Changelogs:
revision 93- Added: pause mode. Update: high score system fully functionnal, battery info issue solved. Game is now easier. (21/04/11)
revision 92- Fixed: Rare bug when clicking on an empty cell. Added: High-scores support. Removed: Splash sound
revision 91- Update: minor graphical changes
v2011-04-16 · Apr 16, 2011
Homebrew coder Ryp has updated his Minesweeper clone for the PSP. As part of the ongoing PSP Genesis Competition 2011, the latest release includes the following changes and enhancements.
Changelogs:
revision 91
minor graphical changes
revision 90
Update: Eboot icon
revision 89:
Added: win SFX, new Eboot icon, minor fixes
revision 88:
Highscore menu test
revision 87:
Mouse fix, added bgm + sonar effect, fixed menu
revision 86:
Libmad support
revision 85
Sign-able version
v2011-04-12 · Apr 12, 2011
From homebrew coder Ryp, here's the latest version of his Minesweeper clone for Sony's handheld console.
The game, coded using the C programming language is also the devs entry for the ongoing PSP Genesis Competition 2011.
Developer's note:
After few months of hard work, I can finally submit my first Homebrew ! =) So here's my work for the Genesis Compo : A good ol' minesweeper, coded in C !
You can change the number of mines, and the size of the grid as well, just like any minesweeper. I'll do my best to modify the current main menu before the 15th, as to give a more polished look. Feel free to comment and submit your ideas to improve this program!
Changelog:
revision 85
Sign-able version (10/04/10)
revision 84
New graphics (08/04/10)
revision 78
Added: In-game info bar (19/02/10)
In future updates, the dev also plans to include:
Playback for MP3's stored in /MUSIC folder
New menu
Animations
v2008-08-20 · Aug 20, 2008
Project description: Here is a Windows Minesweeper clone featuring complete random minefields and includes the same difficulties as the one found on Windows, it also sports the same UI and colors and they work great on the PSP.
Features custom minefield size and mines as well as the original difficulty settings.
Controls:
Analog Stick - Move your cursor around at high speeds, useful for getting across the screen in a hurry
D-Pad - Move your cursor slowly to move from one spot to an adjacent one easier then with the analog stick
X - Click spot
[] - Place flag (signify a mine is there)
O - Move the grid down 1 spot (if you make a custom grid that is too big for the PSPs screen do this)
TRIANGLE - Move the grid up 1 spot (if you make a custom grid that is too big for the PSPs screen use this)
L trigger - Move the grid left 1 spot (same as above)
R trigger - Move the grid right 1 spot (same as above)
START - Reset the minefield and pick your difficulty or your own custom minefield
Home - exit
