Merc Roid changelog
v0.3.5 · Feb 24, 2009
from lokiare1:Merc Roid v.0.3.5 [Alpha]In this update I mainly took care of bug fixes. The missile count is now good. The monsters move now (but gravity doesn't apply to them for some weird reason). I added some pictures and sounds for when in the PSP's vsh menu. There were some more behind the scenes updates to the LTE engine. Mainly the collision response animator was updated to the Irrlicht-1.5 code. It behaves exactly the same as before though. I changed up a few of the images to make things look better.Controls:L-Button - Jump.R-Button - Shoot, hold for charge beam (shoots missiles when in missile mode, appears to charge but has no effect on the fire-power when in missile mode)Analog-Nub - Aims the gun (moves the camera)Triangle - Moves forwardSquare - Strafe left.Circle - Strafe right.Cross - Move Backward.Select - Switch between missiles and beam modeThings still to do:Create a story-line.Add a pause menu.Add a save feature.Add more monsters.Add a few boss monsters.
v0.3 · Feb 23, 2009
from lokiare1:This update adds more stable level changes (though they are not linked properly). It also adds a menu to start the game. Another feature is the gravity while under water is different than normal. I also added a few levels, and updated others. There is some more behind the scenes programming that will make more things possible in the future.In order to get some things to work I had to update the LTE engine. If anyone wants a copy that works with the most recent firmware, and has the fixes I did just post a message and I'll upload it.Controls:L-Button - Jump (later I will have a system where you jump higher/further based on how much you do it).R-Button - Shoot, hold for charge beam (shoots missiles when in missile mode, appears to charge but has no effect on the fire-power when in missile mode)Analog-Nub - Aims the gun (moves the camera)Triangle - Moves forward (move speed will vary based on how much you move)Square - Strafe left.Circle - Strafe right.Cross - Move Backward.Select - Switch between missiles and beam modeThings still to do:Create a story-line.Create a menu screen.Add a save feature.Add more monsters.
v0.25 · Feb 17, 2009
from lokiare1:Ok, I've updated Merc Roid with many things. I've created a few new levels. I've added lava (damage, visual, and liquidyness). You can now pick up any upgrades that I put in a level. You can travel from one level to another (I don't have a loading screen yet, but it is relatively quick to load each level). I've added a few sound effects, but they are slow to load, and I've had some crash problems with them. I haven't changed the screenshots yet, but I will later. In 0.25 I've added the door shield that can require any attack type to open. I've implemented the missile pickup (you start with 10 I think each tank adds 5 more.) I've created the first boss, but he is not playable until the next update.Controls:L-Button - Jump (later I will have a system where you jump higher/further based on how much you do it).R-Button - Shoot, hold for charge beam (shoots missiles when in missile mode, appears to charge but has no effect on the fire-power when in missile mode)Analog-Nub - Aims the gun (moves the camera)Triangle - Moves forward (move speed will vary based on how much you move)Square - Strafe left.Circle - Strafe right.Cross - Move Backward.Select - Switch between missiles and beam modeThings still to do:Create a story-line.Create a menu screen.Add a save feature.Add doors that only open based on the attack that is used against them.Add more monsters.Add a few boss monsters.Add zones that have different affects (water slows jump, move, and gravity speed, etc. etc...)
