MacroFire changelog
v3.2.8 · Aug 23, 2011
Homebrew developer pen has released a new version of MacroFire, a handy homebrew plugin that allows you to reassign the PSP buttons, adjust your analog stick's sensitivity and enable rapidfire mode, according to your desired taste.
Changelogs:
version 3.2.8
Fixed freeze when you choose to load on o Homebrew.
version 3.2.7
In the Homebrew and o POPS, fix the problem did not start MacroFire.
version 3.2.6
Some games o, fix the problem properly could not get the game ID.
Developers note:
Recommended to update to 3.2.8. 3.2.6 has a fatal bug is found on the Homebrew not working or POPS. (Such as access lamp blinks continuously on startup POPS)
I recommend you update to 3.2.8. 3.2.6 has fatal bugs when working on POPS or Homebrew. (Eg MS access indicator blinks forever at startup on POPS)
v3.2.6 · Jul 15, 2011
Japanese developer pen is back on the scene to release a new version of MacroFire, a handy homebrew plugin that allows you to reassign the PSP buttons, adjust your analog stick's sensitivity and enable rapidfire mode, according to your desired taste.
Changelog (translated):
In some games, could not get the game ID fix the problem properly.
v3.2.5 · Aug 3, 2010
Japanese coder pen has released a new version of MacroFire, a handy homebrew plugin that allows you to reassign the PSP buttons, adjust your analog stick's sensitivity and enable rapidfire mode, according to your desired taste.
Changelog (translated):
When you load a macro file, RapidfireStart not fix the problem settings are correctly restored.
v3.2.4 · May 21, 2010
Changelog:
Adjustment in the analog stick 100% to 1%, and sensitivity to change but you move on down towards the center, correct the problem had been entered into to move left and right.
v3.2.3 · May 19, 2010
Changelog:
Macro Buttons press the START / SELECT even if you set a fix had been ignored during playback.
v3.2.2 · May 4, 2010
Changelog:
3.2.2
- Macrofire.ini Fixed settings not correctly read from the outing.
3.2.1
- 16-bit by reducing the number of colors displayed on the menu, half the memory size to use when displaying menus.
- MacroFire Fixed handling of a number of risk were frozen. Strictly "MacroFire is" and, "MacroFire the" freeze the situation that can not be avoided.
- 3.1.0 back again when you start weight was abolished once.
- "Loaded" show was abolished. macrofire.ini settings are changed for multi-section step by step to read. Manual_ini.txt more information.
v3.2.0 · Mar 16, 2010
Changelog:
- The new hooks to the body of the HOME allocation and macro-re-registered with the buttons and volume buttons. Balance with other plug-ins for the readme.txt of the "boot order" for more information.
- The upper limit of the sensitivity of the analog stick 200 percent to 400 percent.
- Did not macro editor to work properly, only to correct the problem had been looked. Numeric entry dialog
- Fixed problem with not setting well with the lower digits are the maximum possible value of the highest digit.
- Buttons to toggle the engine state did not fix the issue also features a remote control to set the button.
- The macro recorder, do not fix it for the record start button is pressed the menu at the end.
- "MacroFire is not working perfectly." Is not displayed anymore.
v3.0.13 · Jan 24, 2010
Changelog (translated):
- Change the setting to work more flexible hours to wait for blazing set.
- When you clear a macro to display a confirmation message.
- Popsloader in the POPS version selection screen when you start MacroFire, POPS GAME rather than fix the problem and was aware of.
- Made an attempt to reduce the size of the plug.
v3.0.12 · Dec 2, 2009
Changelog:
In POPS, MacroFire fix did not work at all.
v3.0.11 · Nov 15, 2009
Reassign button, any button and roll set, Macro functions are performed automatically to certain operations.Automatic fire setting, so you can also set the press to leave another state, RPG and is kind of battle can be automated without the use of rubber bands and anchor dragging.Macro function, we recorded the specific behavior, it can be repeated.The analog stick adjustment and reallocation functions,Button may be able to cover some of the loose or broken analog stick.Changelog:Some games like Monster Hunter, to fix the problem does not start when you start 800200D9 return. Test code was left ... ....
v3.0.10 · Nov 14, 2009
Changelog: * Added the function “Auto-Hold”, with which we can block a certain key combo to use it solely. * Keys X / O will be set automatically according to configuration in the registry.
v3.0.9 · Sep 19, 2009
Changelog: * 3.0.9 o Status notification to correct the problem from ON to OFF to stop the game and had to switch. * 3.0.8 missing number o Status notification had been unable to fix the problem to enable and disable it once. o at least once after you open the menu on the Status notification and to fix the problem was a strange view. o Remap settings (button reassignment), the work did not fix the problem by setting the analog stick before reassignment. o POPS disorder was significantly modify the behavior and to open and close the menu screen during operation. o PopsLoader POPS versions of the past and will display a menu that will operate in the state, modify the一応had been flooded during the previous menu display the sound emitted. o If the extreme lack of free memory for use in the display menu, the menu at the top of to be displayed. This view is itself in the past, has to be noted that more work in that mode now. o Low Memory Mode is not displayed well to the direction of the button configuration and analog stick in, fix the problem looks as if it had not been set. * 3.0.7 o the long wait of two seconds at startup. o Status Notification fix the flickering problem that appears in the notification is fierce. o Fixed a problem when you go on the View menu, less free memory. o Fixed a leak of Japanese. * 3.0.6 o Compressed PRX they eat so as not to quit wasting resources to expand the load. o The period of time left in the LCD menu screen will be made to avoid the phenomena remains off. o adjusting the string to display. Note GEN is a custom firmware to work in the series. v2.xx following configuration file is not available since v3.0.0.
v3.0.5 · Aug 22, 2009
Changelog: * When you boot from internal flash memory, ms0: / seplugins / macrofire.ini modified to go looking for one. * Macrofire.ini for some reason fail to read the menu at the top "Loaded: Built-in" to display. * Macrofire.ini of UseVolatileMemory the [Menu] section [Default] section of. * Macrofire.ini to UseGraphicsMemory added. * Fix the problem was not set correctly initialize the analog stick. * PSPFiler and MacroFire and to display the menu, was unable to fix the problem and then update the screen. * 3.0.4 fixed the "load to be processed to confirm the name of the INI file section, modified to have problems. * When you set burst read from a file, Auto-Hold fixed the problem did not get to read. * Macrofire.ini of Rapidfire only if you set the auto-load the configuration file entries, failed to correct the problem can be set to burst mode.
v3.0.4 · Aug 18, 2009
MacroFire 3.0.4Introduction This program, PSP is a plug-in that runs on custom firmware. Sony on Firmware Akira Makoto normal does not work. The routine is self-responsibility in any event. Not to give anything to play and a prolonged failure to suddenly freeze.Overview Reassign the button, any button and set the batter, Macro functions are performed automatically to certain actions. Blazing set, you can also set the press to leave another state, And RPG, it is kind of a battle without the use of automatic rubber band and scheelite. Macro function is to record the specific behavior, you can repeat it. The analog stick adjustment or re-allocation function, You may be able to cover some of the analog sticks and buttons broken loose.Requirements Confirmed Custom Firmware 5.00 M33-6 I do not work with 3.71M33. Does not work on firmware less. PSP-2000 and PSP-3000 because the activity does not have to know, RAM does not use the extension.Installation The following files are included with the ms0: / seplugins Copy. macrofire.prx macrofire.ini Then, ms0: / seplugins in vsh.txt game.txt pops.txt Add the path to each of the following. ms0: / seplugins / macrofire.prx If the file does not exist please create it. After going to write RIKABARIMODO, Plugins item Place a plug-in required to Enabled. However, VSH on "Internet browser" in the works is limited, and macro functions Rensha function does not work. This is to address the concern that it was offensive to mock these capabilities to other sites. remap_sample sample configuration files in the folder re-set button assignments, Remap settings menu is actually read from the configuration file. Four-way controller analog_to_dpad.ini is assigned to the analog stick, dpad_to_analog.ini is assigned to the four-way controller analog stick keys. MacroFire to run, this folder is not needed.Usage------------------------------------------------- When you start the game, use the two volume control buttons (+ and - keys) and then by pressing the Start menu. This button can be changed in the configuration file. See below "configuration file" please refer to the item. The basic key is the following menu. ↑ ↓ ← →: Move item ○ / □ button: Change Option ○ button: determination of the items × button: Back START button: exit immediately Menu This is a typical operation, the other functional items, May have another operation. In this case, may have been written about how to manipulate the screen under each key.Features------------------------------------------------- MacroFire Engine Switch the plugin to operate. Roll button and macro functions and the ability to affect all functions. Immediately after the game starts it is OFF, ○ / □ using the switch to the ON button. You can set the initial state in the configuration file. Buttons to launch the menu MacroFire game set in the button to display the menu. If you set the button you want to see this menu by pressing a button combination in the game, MacroFire can display the menu. You can set the initial state in the configuration file. Buttons to toggle the status of engine MacroFire Engine without a menu ON / OFF button to switch between sets. Button where you want to use the switch set to ON, by pressing a button combination in the game, If the MacroFire Engine OFF to ON, OFF if ON switch. You can set the initial state in the configuration file. Engine status notification The above "Buttons to toggle the status of engine", including the setting of MacroFire Engine when the switch is set to notify the on-screen game. When ON, the setting is displayed at the bottom left switch to switch. Analog stick sensitivity adjustment Position and sensitivity of the analog stick to set the dead zone. Details are included manual_analogsens.txt please Remap settings Set the button re-assignment. Details are included manual_remap.txt please. Rapidfire settings Set of automatic fire. Details are included manual_rapidfire.txt please. Macro settings And will run the macro function. Details are included manual_macro.txt please.Configuration file------------------------------------------------- Macrofire.ini and preferences, Rensha configuration files, macro files are all using the same format except for the part. For more information, please see the included manual_ini.txt."MacroFire is not working perfectly." For------------------------------------------------- When MacroFire menu, In some cases, in yellow letters at the top MacroFire is not working perfectly. May appear. If you see this, MacroFire may not work. This is the API MacroFire the hook and another hook in the program, Displays when it can not override it yet. If that is VSH or if POPS, vsh.txt / pops.txt of the line MacroFire Please try to rewrite the top. Might be some chance to work. 動ITARA moved in, the plug-in is another MacroFire not be affected. The idea is that if it works correctly even if it appears to the contrary, In most cases you can be sure that will not work. The famous game in the PSP-HUD appears in conjunction with this, MacroFire will not work.HOME button constraints------------------------------------------------- Items and to set the macro button, HOME can be set button This is real, VSH only on the most useless. That's because, HOME button, but that you can, PSP can not prevent the default functionality of the HOME button, you can not also be required to assume. For example, during the game and press the HOME button displays the dialog of whether to quit the game, Remap the HOME button to select different combinations of buttons assigned to a button, this dialog is not displayed. Conversely, Remap with HOME button also assigned to another button, HOME button when you press, Dialog on whether to end the game. This is the end game dialog, MacroFire and that it is treated like I'm in a different way to detect the button. How to solve it is not known at present. This button has a volume button on the remote also be assigned to another button on the remote control volume button Change the volume when you press the button. This solution also is unknown. However, VSH XMB while playing music on when you return to the HOME button operation, we do not have to re-assign the buttons of the macro. It is not clear where this will work, you may have to try it.Known Issues------------------------------------------------- - Back to the game screen to exit the menu screen is distorted for a moment. - "Portable SSHO status to every" why does burst mode "RAPID" does not work. "AUTO-RAPID" that runs. Leave the state to look at the press of a button in a different way what it feels like there is a priority. Further cause is unknown.Specifications------------------------------------------------- - MacroFire game does not start immediately after the function. This is not to fault the game at Rhodes, about 10 up to start after a long wait for the second. Heavy MacroFire not say I really do not start. However, VSH POPS or, because of the way to detect the start of the game, if these MacroFire is ready to work. - MacroFire is to stop more than one thread to view the menu Start the conversation itself, not before stopping at the menu. Therefore, vsh.txt / game.txt / pops.txt MacroFire plug-in written prior to the running in the menu display. During menu display, the suspension of all threads that did not stop these plugins / disturbance and to return to the screen, Some games may be frozen. This thread is MacroFire should have stopped by, because that would be returned by another plug-in, The famous, screenshotbmp screenshot is taken, such as plug-ins. These are often the thread is not to stop updating the screen during the shooting, returned to the thread after the shooting. If you use these plug-ins, MacroFire in order to stop the thread, MacroFire to start after vsh.txt / game.txt / pops.txt or written, MacroFire be careful not to be used to display a menu. - Displaying the contents of the menu screen LCD (liquid crystal display) and the extent to leave off automatically, Reflected a split second after the game at the end of the menu, it may be left to degenerate quickly. In this case, if the game BGM, BGM black screen but keeps ringing as well, If there is no BGM is so careful to not cut your power seems to freeze on the surface. If you are in this state, PSP can be resolved by pressing the button changes the brightness. - The menu in the middle of a file access, Would leave the memory stick access light flashes. However, it seems that the visit has been really, is not particularly harmful. However, when the state is to fetch a file list, Save the settings and macro Rensha / run a Rhodes timeout. If the timeout is returned to the game once, and may try again later. - English is too bad. Not limited control.Schedule------------------------------------------------- - Macrofire.ini to use a relative path to the file specified items. - Remap settings, so you can change the settings button for automatic fire. - Remap settings interface graze it some more. - Alternative Buttons is a button to convert, Problems that can not be set out only the button in the dialog settings. - Save the file / RODODAIAROGU, Allow a little more action on a file.Finally------------------------------------------------- Although often seen with a light, plug-in is not a formal mechanism, Running on a PSP game does not take into account the existence of a plug-in. Therefore, do not forget the game that freezes always precariously. The game can be saved is to save often行IMASHOU. Also, when the action occurs and if the MacroFire fall, Those who want to help in debugging, # MACROFIRE In the "debug" and are written using MacroFire please. This "debugging MacroFire" usage and how the bug report, please see the readme.txt there.Acknowledgments------------------------------------------------- This soft, PSPLink has benefited greatly from the source code. If you do not have this software and this is difficult. And if there is no PSPSDK custom firmware, and there was this development in itself. Thank you take this opportunity. Thanks all the developers of the PSPSDK, the PSPLink and the CFW.
v2.4.1 · Jan 7, 2009
Introduction------------------------------------------------- This program, PSP is a plug-in that runs on a custom firmware. Sony Akira Makoto on normal firmware does not work. It is routine, self-responsibility in any event. Not to give anything to play and a prolonged failure to suddenly freeze.Overview------------------------------------------------- Reassign the button, any button and set the batter, Macro functions are performed automatically to certain operations. Rensha settings, so that you can press to leave the state, RPG and can be kind of a battle without the use of automatic rubber band and scheelite. Macro function is to record the specific behavior, you can repeat it. The analog stick adjustment or re-assigned function, You may be able to cover some of the analog sticks and broken loose button.Requirements Confirmed------------------------------------------------- Custom Firmware 5.00 M33-4 I do not work with 3.71M33. Firmware does not work with less. PSP-2000 and PSP-3000 because the activity does not have to know, RAM does not use the extension.Installation------------------------------------------------- The following files are included with the ms0: / seplugins copies. macrofire.prx macrofire.ini Then, ms0: / seplugins in vsh.txt game.txt pops.txt Add the following in their path. ms0: / seplugins / macrofire.prx If these files do not exist, please create. After going to write RIKABARIMODO, Plugins item Where the plug-in needed to Enabled. However, VSH on "Internet browser" in the works is limited, and macro functions Rensha function does not work. This is to address the concerns that they were offensive to other sites that mock these capabilities, We want to ease the restrictions and measures. The sample configuration file folder remap the re-set button assignments, Remap settings menu is actually read from the configuration file. MacroFire to run, this folder is not required. analog_to_dpad.ini key is assigned to cross the analog stick, dpad_to_analog.ini assigns to cross key analog stick.Usage------------------------------------------------- When you start the game, using the two volume buttons (+ and - keys) and then by pressing the Start menu. This button can be changed in the configuration file. See below "configuration file" please refer to the item. The basic key is the following menu. ↑ ↓: Move items ← →: Change Option ○ button: the decision of the items × button: Back START button: exit immediately Menu This is a typical operation, the functions of other items, May have another operation. In this case, may have been written about how to manipulate the screen under each key.Functions------------------------------------------------- MacroFire Engine Or switch to activate this plugin. Roll button and macro functions and features will affect all functions. OFF immediately after the game starts it is, if you use the cross using the key switch to ON. You can set the initial state in the configuration file. Buttons to launch the menu MacroFire game set in the button to display the menu. The menu button you want to see here is set to ON, by pressing a button combination in the game, MacroFire can display the menu. You can set the initial state in the configuration file. Buttons to toggle the engine state MacroFire Engine without a menu ON / OFF button to switch between sets. The button where you want to use the switch is set to ON, by pressing a button combination in the game, If the MacroFire Engine OFF to ON, OFF ON switch to it. You can set the initial state in the configuration file. Tuning the analog stick sensitivity Position and sensitivity of the analog stick to set the dead zone. Details are included manual_analogsens.txt please Remap settings Set the re-allocation. Details are included manual_remap.txt please. Rapidfire settings Sets of automatic fire. Details are included manual_rapidfire.txt please. Macro settings And will run the macro function. Details are included manual_macro.txt please.Configuration file------------------------------------------------- Macrofire.ini and preferences, Rensha configuration file, the macro file format is the same with the exception of some. For more information, please see the included manual_ini.txt.Work order------------------------------------------------- Adjust the analog stick, re-assign button, burst, macro, These functions are handled by the order from the menu in a row. In other words, after the re-allocation adjustment buttons and analog sticks, Rensha processing, the results of macro-blazing after the treatment is used. For example, in re-assign button, ○ × button □ button and then press the button simultaneously, Settings button and automatic fire from × □ RAPID to the mode button, ○ at the push of a button, × □ is blazing a button and two buttons.Known issues------------------------------------------------- - Back to the game screen to exit the menu screen is distorted for a moment. - "Portable SSHO regionally everyday" burst mode, why does "RAPID" does not work. "AUTO-RAPID" is to work. To look at the press of a button on the left by way of something like that is a priority there. Further cause is unknown.Specifications------------------------------------------------- - Displaying the contents of the menu screen LCD (liquid crystal display) and the extent to leave off automatically, Reflected a split second after the game at the end of the menu, it may be left to degenerate quickly. In this case, if the game BGM, but a black screen as well BGM keeps ringing, If there is no BGM, so careful to stay on the line power seems to freeze on the surface. If you are in this state, PSP can resolve the brightness by pressing the Change button. - The menu in the middle of a file access, Will leave access lamp blinks and Memory Stick. However, it seems that the visit has been really, is not particularly harmful. However, when the state is to fetch a list of files, Save the settings and macro Rensha / time out to run a load. If the timeout is returned to the game once, and may try again later. - Too bad English. Not limited control.Future Plans------------------------------------------------- - To switch settings for each game to load at startup. - Remap settings to be more easy to use interface. - Save the file / RODODAIAROGU, To make the operation a little more about the files. - Organize the code.Finally------------------------------------------------- Although often seen with a light, plug-in is not a formal mechanism, PSP games to work on is not considering the presence of plug-in. Therefore, do not forget the game that always precariously freeze. The game can be saved to save the行IMASHOU frequently.Acknowledgments------------------------------------------------- This software, PSPLink has benefited greatly from the source code. If you do not have this software and this is difficult. And if there is no PSPSDK custom firmware, and there was such a development in itself. Thank you take this opportunity. Thanks all the developers of the PSPSDK, the PSPLink and the CFW.-------------------------------------------------pen@ClassG
v2.3.4 · Nov 28, 2008
First------------------------------------------------- The program, PSP's firmware to run on a custom plug-ins. Sony's firmware usually does not work on genuine. Are you ready to order, but also self-responsibility for what is happening. Suddenly the long-term freeze or playing to the end and I can not give anything to.Overview------------------------------------------------- Any set of buttons and punches, In the operation of certain auto-macro function is done. The batter is set to Rapidfire in addition to the press to leave the state can be set up, RPG and the press without the use of rubber bands and combat equipment can be automated. Macro functions, to operate logged particular, it can be run repeatedly.Requirements Confirmed------------------------------------------------- Custom Firmware 5.00 M33-3 Do not work with 3.71M33. It does not work in the firmware. PSP-2000 and PSP-3000 does not have to work so I do not understand the situation, The extension has not been using RAM.Install------------------------------------------------- The following are included in the file ms0: / seplugins to copy. macrofire.prx macrofire.ini Following, ms0: / seplugins in vsh.txt game.txt pops.txt Each of the following to add the path. ms0: / seplugins / macrofire.prx If you do not have these files, please create. After going to write RIKABARIMODO, Plugins from the items The plug-in needed to Enabled location. However, VSH on the "Internet" is running a limited, Rensha macro functions and features will not work, the only real can not adjust the sensitivity of the analog stick. This feature allows them to other sites that mock attacks will be made to deal with that concern, The measures to ease the restrictions we would like.Use------------------------------------------------- Start the game, you use two buttons to control volume (and - the key) to press the Start menu. This button can be changed in the configuration file. See below for details of the "settings file", please refer to the items. The basic menu is the following key operation. ↑ ↓: Move items ← →: Change option ○ button: the decision of items × button: top START button: menu to quit immediately This is a typical operation, and other items to another depending on the features, If you have another operation. In this case, at the bottom of each key has been written about how to manipulate you.Functions------------------------------------------------- MacroFire Engine This plug-in or switch to be operated. Macro functions and functions punches a button, and will affect all functions. OFF shortly after the start of the game, so if you use the controller to switch ON. In the configuration file can set the initial state. Buttons to launch the menu MacroFire game from the menu button to set the display. If you want to use this to set the ON button, and the combination in the game by pressing the button, MacroFire menus can be displayed. In the configuration file can set the initial state. Buttons to toggle the engine state MacroFire Engine does not appear on the menu ON / OFF button to switch between sets. Here you want to switch to the ON button to set the game in that push of a button combination, If OFF ON to the MacroFire Engine, OFF ON Switch to you. In the configuration file can set the initial state. Tuning the analog stick sensitivity Position and the sensitivity of the analog stick, the dead zone is set. For more information, is included please manual_analogsens.txt Rapidfire settings Button set the blaze. For more information, is included manual_rapidfire.txt please. Macro settings Run the macro settings and features. For more information, is included at manual_macro.txt please.Configuration file------------------------------------------------- Macrofire.ini base will be set and the Rensha configuration file, except for some macro file using the same format. For more information, please see the included manual_ini.txt.Known problem------------------------------------------------- - Close the menu and return to the game screen when the screen goes wrong moment. - "Portable Mainichi Issho" burst mode Why? "RAPID" does not work. "AUTO-RAPID" to work. What's another way to push the button to leave the state, there has been a priority like. Further cause is unknown.Specifications visible bugs------------------------------------------------- - While the menu screen LCD (liquid crystal display) to automatically turn off the light to moderate between the left and At the end of the game menu screen is seen after a moment, then quickly degenerate may still be that. At this time, if you have a game BGM, the screen is dark to continue, but it sounded good but as BGM, If there are no BGM, at first glance appear to freeze and so careful not cut the power. If you are in this state, PSP change the brightness can be solved by pressing a button. - File menu in the middle of access and Memory Stick access light flashes leave. However, the actual access has not been so, especially not hurt. However, when this state can not load the file to the list, The macro setting and blazing Save / load time out to perform. If the timeout, and once you return to the game for a while and then I try again. - English is too bad. Hardly lit hall.Future Plans------------------------------------------------- - The ability to change the assignment of a button. - File Save / RODODAIAROGU, More able to operate on a file. - Organize the source code.Finally------------------------------------------------- Tend to see only light, but the mechanism of the plug-in is not official, PSP games that work on plug-in does not consider the existence of. Therefore, the game is always threatening to freeze do not forget that. For a game that can be saved and save often. It isAcknowledgment------------------------------------------------- The software, PSPLink from the source code is a significant benefit. If this man would have been difficult to achieve with the software. PSPSDK or custom firmware and if this was not meant to develop itself. Take this opportunity to appreciate. Thanks all the developers of the PSPSDK, the PSPLink and the CFW.Changelog:-------------------------------------------------* V2.3.2 how to hook the M33 to take advantage of the SDK, but again, to make their own hook. I do not know a lot of excuses, and the PSP-HUD will no longer be competitive.* System calls generated an exception to get the thread running mode, and from the right button to return to the correct state.* HOME menu button on the end was unable to fix the problem.-------------------------------------------------pen @ ClassG
