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LuaPlayer changelog

v1.0 · Jan 7, 2006

Shine has recently posted a preview of the new LuaPlayer for the PSP, version 0.16. Lua is an easy to use scripting language to program games and applications on the fly (no compiling.) Changes include:

v0.16 (all changes for this version by Shine)
================================================

  • Wlan:getIPAddress bugfix: now it returns nil on error and the

IP address otherwise

  • DNS resolving. Now you can write

Socket.connect(" 80) instead of
Socket.connect("212.227.39.202", 80),
thanks to ideas how to use the resolver lib from PSPRadio

  • when loading JPEGs, the file was not closed
  • System.md5sum bugfixing for the Windows version
  • Wlan.useConnectionConfig index is 1 based instead of 0 based, like usual in Lua
  • System.powerTick added: this prevents power off, now you can nail

your PSP on a wall for your electronic painting :-)

  • System.createDirectory, System.removeDirectory and System.removeFile added

v1.5 · Jan 7, 2006

Shine has recently posted a preview of the new LuaPlayer for the PSP, version 0.16. Lua is an easy to use scripting language to program games and applications on the fly (no compiling.) Changes include:

v0.16 (all changes for this version by Shine)
================================================

  • Wlan:getIPAddress bugfix: now it returns nil on error and the

IP address otherwise

  • DNS resolving. Now you can write

Socket.connect(" 80) instead of
Socket.connect("212.227.39.202", 80),
thanks to ideas how to use the resolver lib from PSPRadio

  • when loading JPEGs, the file was not closed
  • System.md5sum bugfixing for the Windows version
  • Wlan.useConnectionConfig index is 1 based instead of 0 based, like usual in Lua
  • System.powerTick added: this prevents power off, now you can nail

your PSP on a wall for your electronic painting :-)

  • System.createDirectory, System.removeDirectory and System.removeFile added