Light Cycle 3D changelog
v3.01 · Jun 20, 2009
Changelog:* You can now control the distance on the camera from the cycle with Up and Down on the D-pad* You can now control the height of the camera from the cycle with the analog stick up and down* Reset camera distance and height with O while in-game* 'The Void' by 0m3GA ARS3NAL skin now comes bundled with the game (along with Virtual Reality)* Tracers/rails are now randomly colored til the main graphical bug is fixed* Fixed up 'uber' gametype, no longer can you go through walls and walls will destroy properly* You may now toggle MP3 looping with TRIANGLE in the Pause menu in-game!* MP3 Playback should be much more stable now (yes finally lol)* more i just can't remember!
v3.0 · Jun 18, 2009
Changelog:Features:* Now you can race up to 29 opponents! Go nuts, first one to place first out of 30 get's a cookie...* New variable grid size! Choose from small, normal, large and HUGE!* New mini-map - toggle it on/off in-game with []!* New type of AI added* New gametype added - you may now choose from 'Classic' and 'Uber' (more on this later)* Custom Skin support! Easy-to-use Modular skin system implemented. Read 'Skin.txt' in the folder for instructions. I'd like to thank 0m3GA ARS3NAL for the Virtual Reality skin from MGS I now have bundled with Light Cycle 3D v3.0* more i'm just forgetting sorryTweaks/Improvements:* Your view will no longer be obstructed by the boundaries, the camera is smoothly bound to the playing field* 'Uber' AIs bust through other walls using the same 'explosion' sound but at a higher pitch - conservative and a satisfying sound* Big boy 'recognizer' is now more bad-a$$ looking ^.^* Speeds have been adjusted, insane is now insane-r* Updated all the AI to pave the way to unrestricted movement so soon no more 90 degree-only turns* MP3 Playback was a bit unstable and has been improved* Updated Brick's LTE Lite Mod to 1.2, i was 2 versions behind! eek.* lot more i just can't remember it allCurrent Bugs:* Same as the initial release, there is a graphical bug in the engine (so i've deduced) that mucks with the diffuse color of the model component when it comes time to apply it and render said component (this applies to all models - tracers/rails and light cycles alike)Gametypes (at the moment 2, but the system is there for more):* Classic - the good ol' classic tron, race around do your stuff* Uber - this is a much more difficult game; your enemies are godly in both brains and bronze. They can and will blow through any wall in their way should they have to but only if they have to. Not to mention they are able to take quite a beating as well, but their deaths are spectacular sights with huge effects (what do you expect when a god dies ;p). They are easily distinguishable by their massive light cycles and huge flare trails they leave behind. Don't be intimidated with your little thing (err...) it's not the size that counts, it's how you use it.I challenge anyone to beat 29 enemies in the Uber gametype! who knew chaos was so much fun eh..Enjoy everyone, and thank you all who voted for me in the PSP-Hacks competition, your support on this as well as any other of my projects is greatly appreciated!
v2.01 · Jun 17, 2009
Changelog:*Songs with track names will now be displayed if they are available!
v2 · Jun 16, 2009
What's new in the Update: * You can now turn while looking to the side and behind you. * You can now skip the AI dukin' it out amongst themselves after you die by pressing Select (onscreen instructions say this as well) * The gameplay now speeds up to 3x the pace after you die to speed things up - enjoy seeing who won in fast-forward. * The race now starts when I say 'Go!', ready or not! * Fireworks for the winner! Hazahh!Bug Fixes & Tweaks: * Fixed a bug where cycling through your mp3's too fast would cause a crash - it is no more, cycle as fast as you want * Tweaked the lighting of many things to more illuminate the playing field and tracers/rails. * Extended the flare trail you leave behind you * More graphical tweaks here and there (moved the tracers down a bit, etc.) * Adjusted sound effect levels to balance them with the music level. * Replaced the name of an AI; it was tasteless, dry humor. I hope those who it upset can forgive me.The game is becoming more well-rounded. It is quite addicting and a nice time killer, just whip it out (O.o) and race around for a bit while jamming to your own mp3s at your own desired speed, difficulty, number of enemies, skin and colors
v2009-06-09 · Jun 9, 2009
Light Cycle 3Dby SG57This is a PSP clone of a Tron Light Cycle racing game. Objective of the game is to make your enemies collide with the trail you leave behind you as you speed along the grid in cyber space.Features:- Variety of different skins from a Default black grid in cyber space to the classic environment from the Movie to a more 21st century-esque metal arena.- Variable number of enemies; go 1v1 or All v All with 4 speeding cycles in one cramped arena - good luck heh..- Variable speed allowing for greater or lesser difficulty (and chaos)- Custom paint jobs on your light cycle with 5 customizable components of your cycle; Hull, Window, Rims, Top and ChassisUnder the Hood:- Uses Brick's LTE Lite Mod (with a Fader addition)- Particle Effects for explosions (more to come)- Framerate Independent Movement- A smooth 'chase' camera (to be used in my next project) and you can cycle through targetsFuture:- Online Multiplayer for sure! Race against your mates across the world hah...- Free-turning, no longer restricted to 90-degree turns- Free-riding, no longer restricted to a flat playing field, add some hills, some loops, some jumps- Different game types; adds some guns, missiles, blinding flashes, tar, invisibility, you name itBugs going to be fixed in the next 3 days (and then some if finished early):- Graphically, there is a reddish tint to the material colors of the cycle (will consult with Brick as to why), could be a simple variable mixup.- The placement of the tracers behind each cycle needs to be offest a bit more as to eliminate the gap between new ones and old ones- No sound yikes! My audio driver wasn't co-operating with me and got put on the backburner for a while and didn't find itself in time for this release (custom MP3, tron sfx)- I was not aware that the tracers behind a blown-up cycle are supposed to sink into the grid and be gone from play - quick fix soon!- The AI has issues on the 'insane' speed setting, very peculiar bug..
