Let's Roll changelog
v2008-03-16 · Mar 16, 2008
Da_MerV has released an update to Let's Roll!, though he hasn't really given a release number for this update.
From our previous article on Let's Roll!, we know that the game has some issues, such as exiting breaking the script and random crashes, though he didn't explain what the update was for. We're assuming, however, that the update is there to help remedy the problems inherent in the program.
According to the announcement made over at NeoFlash, he's still trying to find the cause behind crashing bug, so if you want to help him out, you may want to check the source link and note the details behind any crash you might experience while playing this game.
v2008-03-03 · Mar 3, 2008
Da_MerV is announcing the release of Let's Roll!, a homebrew game that's been announced as an entry for the ongoing NEO Spring Coding Competition 2008.
The game's objective is pretty simple: Your job is to roll a ball along a course and into a designated goal.
Think that's all there is to it? Nope - Da_MerV further notes that Let's Roll will make full use of the Neoflash motion kit, meaning that moving the ball is done by actually tilting your PSP. Let's Roll! will carry a couple of levels of increasing difficulties, along with these features:
- Realistic control with the motion kit
- Pseudo 3D levels and great graphics
- Simple gameplay for any age player
- Small size: the entire pack is only 1.56 MB uncompressed
Keep in mind that you will need the motion kit plugged into your handheld before running this game. That said, we advise the readers to keep an eye out as more entries to this year's NEO contest are announced in the days to come.
