KleleAtoms v1.1 by Nightwolf-47
Chain-reaction game for up to four players: take atoms from the others by blowing up yours
Install on your PSP
Archive: extract kleleatoms-psp-1.1-signed.zip and copy the kleleatoms folder into /PSP/GAME/ on the Memory Stick.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| kleleatoms-psp-1.1-signed.zip | 5.8 MB | 0e693b3c…7cd3 | Download |
| kleleatoms-psp-1.1.zip | 1.4 MB | a3a0f41a…54ff | Download |
Screenshots
About KleleAtoms
Players take turns placing an atom on a tile with no enemy atoms. A tile with too many (two in a corner, three on an edge, four elsewhere) explodes into its neighbours and takes over their atoms, which can set off more explosions. Lose all your atoms and you're out.
The grid can be 5 to 13 wide and 4 to 8 high. Each of the four players can be a human, one of three computer levels, or nobody, with at most two empty slots. There's a signed build for PSPs on official firmware.
The grid can be 5 to 13 wide and 4 to 8 high. Each of the four players can be a human, one of three computer levels, or nobody, with at most two empty slots. There's a signed build for PSPs on official firmware.
Release notes
v1.1 · KłełeAtoms PSP 1.1 · Dec 23, 2025
kleleatoms-psp-1.1.zip is the recommended version for most PSP (with CFW) and PPSSPP users.kleleatoms-psp-1.1-signed.zip is a version that works on PSPs with official firmware.
To install the game, extract the kleleatoms folder into PSP/GAME directory.
Changes:
- Moved all remaining resources to the resources.pak file
- This file is created automatically in the build process from now on
- Updated sounds to be closer to original KłełeAtoms
- Updated save loader and made it show a message if load failed
- Overhauled the PSP sound player code
- Now it uses SDL2 for wav file parsing and properly supports stereo audio
- Modified the error message screen to use the system message dialog
- Added experimental cross-platform support
- Non-PSP builds have to be compiled manually
- Use CMake on the target platform instead of the provided build scripts
- Fixed grid width and height icons being mistakenly swapped in main menu
- Fixed some minor bugs
- Fixed a few memory leaks
