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Kitty Cannon Fireball DEMO v2006-02-09

Released Feb 9, 2006 · Games
1,578 downloads here

Install on your PSP

Archive: extract KittyCannonFireBallDemo_brewology_com.rar. It is laid out from the root of the Memory Stick: copy it there, so you have /PSP/GAME/Kitty/.

Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.

This is a firmware 1.50 build: its game folder comes in two, one ending in %.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
KittyCannonFireBallDemo.rar6.4 MB 3f6923f2…f343 Download

From the PSPBrew downloads, on Brewology since they were posted. Served from Brewology.

Screenshots

Release notes

v2006-02-09 · Kitty Cannon Fireball DEMO · Feb 9, 2006

SG57 has updated his homebrew game, Kitty Cannon. The version now is Kitty Cannon Fireball DEMO. In this version Chingwyn, another dev, has helped SG57 on the gravity and bounce physics. Currently they are debugging the physics engine, and this release is a quick update to show the current progress of the project. Here is the message from SG57:

The Updates in this Demo from the Last hosted here are:

New option menu with Over-Clock and Underclocking PSP option
I recommend the Over-Clock seeing as how the game is less laggy ~Credits are there but still need some work ~De-Bug option on Main Menu is there so no more trickery :) ...
The De-Bug mode has been removed for this release for Gravity testing...
Every place/menu/option has a 'Go Back' option for MAX GUI ~SCREENSHOTS are working GREAT I must say ~Score is at the Top
*100 for Dodging the Fireball
*-100 for Pressing [ O ]
Scrolling Backround is Working and Fully Functional
NEW* Backround Music, anyone can use there own...
Scrolling Spikes with the Backround
PSP Eboot Icon now plays Music!
CONTROLS
[] - Reset Score/Every Object back to normal
X - Move Kitty in a Diagnol Movement
O - Move Kitty in a Straight Movement
SELECT - ScreenShot that Saves in the PHOTO folder in .PNG format
START - Stop music and brings you back to the Main Menu of Kitty Cannon

Known BUGS
-Holding the X or O button too long causes backround lag which creates empty **spots that if an image goes over, it leaves a trail (pretty cool when you take a **screenshot -Pressing START sometimes sends you bakc to main menu -After getting to the main menu pressing START, if you try to play again, BLACKOUT -Debug mode Sends you to the main menu as its only for Gravity Testing only -Fireball can get going soo fast, that you cant even see it! lol not much of a bug -Sorry, but no Collision detection, cant seem to get it to work right :(

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