JellyCar changelog
v1.1 · Dec 1, 2008
Changes: * 10 new levels * Map reverse - press X while playing * Best jump record - when jumping in the air - jump length will be count. * Car skins - dress car in some nice skin(skins can be easily add by user ) * 2.5 D - no more flat 2D we are going in 2.5D
v1.0 · Nov 5, 2008
PSP homebrew developer Drakon of JelloPhysics fame is back with another squishy release. Taking a page once again from walaber and his Soft Body Physics library, Drakon has "ported" JellyCar from its Xbox 360, PC, and iPhone incarnation to a PSP-compatible version.For those who haven't gone outside of the PSP homebrew scene much, JellyCar is known in other brewing communities as "a driving/platforming game [where you drive] a squishy car through squishy worlds, trying to reach the next." Sounds a lot like LocoRoco, only instead of a blob, you've got a blob-car. What more can you ask for, ya?BTW, we say "ported" with the quotation marks because it isn't a simple port in the strictest sense. As Drakon explains, his PSP version was written from C# to C++. This release is supported by both the Slim and Phat. Aside from that, here are other things you should know about Drakon's PSP version of JellyCar: * Soft-body physics! * 20 levels to play * Smooth gameplay with 60 fps * Ability to use level editor from PC version to make some new levels * This is version 1.0 of the game but there still can me some bugs... I have some plans for version 1.1 (music,better background,more maps... etc.) but I need some timeMore notes are included in the readme file: controls, an FAQ, and some credits. Drakon mentioned that he will later give a how-to guide on adding new maps made in the PC editor, so better keep an eye on that in the forums.
