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Invaders changelog

v1.1 · Dec 2, 2007

PSP Homebrew Developer Netaro has released an update to his Galaga-esque shooter, Invaders. Invaders v1.1 has some new features including powerups, random backgrounds and triple bullets.

It also has some bugs that haven't been resolved as of yet. The source code is also available in the archive download. Here's the changelog for Invaders v1.1:

Some changes in menus.

  • PowerUP's were added:
  • HPplus, which restores your life by 1, or gives you a +1 total life when hp is full.
  • Triple bullets, pretty self explanatory
  • Powerplus, with every collected, bullets deal more damage.
  • 4 randomized backgrounds, all thanks to Google search engine.
  • Each new wave of enemies is stronger, so they take more hits to be killed but also yield more points to the score.

Known bugs:

  • VERY infrequent crashes. I was able to play for whole hour without any problem, sometimes it just comes quick. In all cases the Triple bullet was on, but upon further inspection of code nothing suspicious was found.
  • Also, previous savestate isn't compatible.

v2007-11-11 · Nov 11, 2007

Homebrew developer Netaro dropped by the QJ.NET PSP Homebrew Development Forums to make his first homebrew game release for the Sony PlayStation Portable. Netaro's Invaders is a shoot 'em up in the vein of classic arcade hit Galaga. You know the drill - you've got a ship that moves horizontally and shoot enemies on the upper screen.

The game is pretty straightforward, but there are nice features like the health bar, save function, and high scores. Even as his first release, our props go to Netaro for the functional shmup that offers good fun. According to the developer, Invaders was coded in C++ using Brunni's OSLib and is known to be bug free.

For more details, check out Netaro's release thread at QJ.NET's forums. We're sending our warm welcome to the new homebrew developer, and we hope you do too.