Homebrew game: process_one v2008-04-01
Install on your PSP
Archive: extract process_one_brewology_com.zip. It is laid out from the root of the Memory Stick: copy it there, so you have /PSP/GAME/process_one/.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| process_one.zip | 307 KB | c8b23a4c…1076 | Download |
Screenshots
Release notes
v2008-04-01 · Homebrew game: process_one · Apr 1, 2008
Developer umxprime dropped by the QJ.NET Forums earlier to announce the release of a homebrew titled process_one. The object of this game, based on what we've read and seen, is to allow you to create patterns with the flowing particles your PSP's onscreen.
The particles are also drawn to a small square which you can move on command, which makes for some very interesting effects. If we were to draw comparisons, it feels like a cross between those XMB wave-customization apps from before, and a flOw. Here are the process_one's controls:
- [JOY]/ move the square to draw the flow
- [UP] / generate an upward oriented flow
- [right] / generate a left oriented flow
- [DOWN] / generate a downward oriented flow
- [left] / generate a left oriented flow
- [TRIANGLE] / show pixels in a non persistent mode
- [SQUARE] / the square doesn't draw
- [CIRCLE] / the flow leads the particles toward the square
- [CROSS] / the flow leads the particles away from the square
- [L] / generate another flow
- [R] / show the flow
- [SELECT] / change colors of process_one (5 themes available)
- [HOME] / quit
Other details on how this game works are available in the file bundle's readme. You'll also want to visit umxprime's thread over at the QJ.NET PSP Development Forums if you're interested in posting your feedback.
