Fuse PSP changelog
v0.10.0.21 · Apr 8, 2009
Releasing another version of his ZX Spectrum emulator, uberjack is back with Fuse PSP v0.10.0.21. This one includes a quick bugfix on the tape feature, as well as other new tape-related additions.Version 0.10.0.21 (April 07, 2009): * Bugfix: Tape/disk status icons should no longer clear when switching between emulator and menu * Added tape browser: can now reposition tape location from the System tab (if a tape is loaded) * Added tape rewinding, playback (System tab) * Added an option to enable/disable tape traps (fixes games like splATTR) * Added program counter (PC) display - enable/disable in the Options tab
v0.10.0.2 · Apr 6, 2009
Dev notes:A new version of Fuse PSP is now out. Changes include: * On-screen indicators for floppy and tape drives - enable in the Options tab * Fuse updated to 0.10.0.2; libspectrum updated to 0.5.0.1 * Source: ‘aux’ directory has been renamed, and source code can now be checked out under Windows * Bugfix: held keys will be automatically released when the virtual keyboard is displayed * Bugfix: Older (pre-0.10) button configuration files will now load * Bugfix: Multiple simultaneous L+[button] and R+[button] combination presses will now register correctlyWhat’s new in Fuse 0.10.0.2 and libspectrum 0.5.0.1 (as relevant to the PSP port): * Make loader acceleration work on all compilers (Philip Kendall; thanks, Carlos Almeida, Alberto Garcia and Alexander Yurchenko) * Allow both +3 disk drives to be used at once (Gergely Szasz) * Allow both +D disk drives to be used at once (Gergely Szasz) * Make .dsk code handle missing newline on “Track-Info” header (Gergely Szasz; thanks, Simon Owen) * Looser signature checks for .dsk files to allow files not strictly compliant with the specification to work (Gergely Szasz; thanks, zx81 and Simon Owen)
v0.10.0.1 · Jan 2, 2009
from uberjack:Fuse PSP 0.10.0.1 is now out. New in this version: * Fuse updated to version 0.10.0.1 * Miscellaneous bug fixes * Support for compressed disks (see documentation) * Option to enable/disable sound while tape is loading (only works with Fastloading disabled) * Option to enable/disable “Issue 2” keyboard support * Extra button options – Square/Cross/Circle/Triangle with L or R trigger held down * Option to enable/disable tape fastloading (some games do not load correctly when enabled) * Virtual keyboard: emulation should not lag as much when virtual keyboard is displayed * Virtual keyboard: classic display mode (show when R held down), or toggle mode (show/hide when R is pressed) * Added state exporting to other versions of Fuse – press Start while the ‘Save/Load’ tab is selected—an SNA file will be written to the snapshot directory * Tape autoloading (not to be confused with save state autoloading, already in the previous release) * Snapshots are now saved into PSP’s own PHOTO directory (/PSP/PHOTO), and can be viewed in PSP’s image viewer * File selector snapshots – while browsing for games with the file selector, pause momentarily to display the first snapshot for the gameIf you’re upgrading from an earlier version, I recommend backing up your save states, configuration files and ROM’s, and copying them to the new folders — as opposed to copying the new files over your current Fuse PSP directory layout.
v0.9.0.26 · Aug 14, 2008
Version 0.9.0.26 (August 13 2008)
- A Spectrum joystick button/keyboard key can now be assigned to multiple PSP buttons
- Sticky key status will now be correctly reset when the virtual keyboard is toggled on/off
Installation
Unzip fuse.zip into /PSP/GAME/ folder on the memory stick.
Controls
The emulator currently comes with the following default key mappings:
Directional pad Up/Down/Left/Right Cursor keys (CAPS + 7/6/5/8)
Analog stick Up/Down/Left/Right Kempston joystick Up/Down/Left/Right
X (cross) Joystick Fire 1
[ ] (square) Enter
O (circle) Spacebar
Select 3
Start 0
[R] Show virtual keyboard
[L] + [R] Return to the emulator menu
When the virtual keyboard is on:
Directional pad select virtual button
[ ] (square) press a virtual button
O (circle) ‘stick’ a sticky virtual button
^ (triangle) unstick all stuck virtual buttons
Certain virtual buttons are “sticky” – the virtual button remains held down when O (circle) is tapped. Tapping O (circle) again releases the virtual button. To unstick all sticky buttons, press ^ (triangle).
Keyboard mappings can be modified for each game. Button configuration changes are not automatically retained after a mapping is modified. To save changes, press X (cross) after desired mapping is configured. To set the mapping as the default mapping, press [ ] (square).
Autoloading
Fuse PSP can be configured to automatically load a saved game whenever a new game is loaded via the Game tab. To do this, specify one of the save state slots as the Autoload slot (Options tab). If a saved game exists in the specified slot, it will be automatically loaded.
Known Issues
Tape loading speed
Tape loading is excruciatingly slow, though this is more an issue with the emulated system, rather than the emulator. Fuse automatically turns off speed limiting (meaning, it runs as fast as it can) when tape loading is in effect, but on the PSP this doesn’t help a whole lot – approx. 50% boost at 222 MHz. Compare this to the Windows version, which speeds up to about 1500% to finish loading a game like Auf Wiedersehen Monty within seconds.
Compiling
Emulator’s source code is available via a Subversion (SVN) repository. To check out a particular version, run
svn co
where version is the release version (for example, 0.9.0.1). Note that for this to work, you need to have Subversion installed.
To compile the emulator, you will need zlib (svn://) and libpng (svn://).
v0.9.0.25 · Jul 29, 2008
Developer Uberjack has recently announced the release of Fuse PSP version 0.9.0.25. In case you weren't around during the initial release, this homebrew app is an emulator that will enable you to play games originally meant for the Sinclair ZX Spectrum computer.Uberjack's emulator is in turn based on the Free Unix Spectrum Emulator (FUSE) emulator also built for the Windows, AmigaOS and MorphOS, Unix, and Mac OS X platforms. This particular build carries a fix for a sound rendering engine bug that was causing the emulator to slow down. Here are the other changes that are present in version 0.9.0.25 * Fixed a bug in the sound rendering engine that would cause occasional slowdowns * Added various game image types missing from the initial release * New virtual keyboard * Added monitor type selection (color/grayscale) * Fixed a serious memory leak, which would manifest itself when opening ZIP files * Fixed the “tape loading hang” bug * Added +3 support * Added Kempston joystick support * Added “hack cursor” support (keyboard up/down/left/right) * Lots of code reshufflingAs always, we advise the readers ti access the readme included in the file bundle for proper installation and usage instructions. Enjoy the download, and be sure to visit uberjack's blog in case you're interested in sending your feedback.
