Elemental changelog
v2007-12-02 · Dec 2, 2007
For those of you who dare to tread the realm of the 2-dimensional, homebrew developer Yan2Yan challenges you to take on his latest Tetris-like puzzle game for the PSP. While the game is still in its demo version, Elemental takes all the elements of what made other blocky puzzle games such a hit and throws its own unique twist into it.
For those of you familiar with the homebrew scene, the general layout of the game closely resembles Darksoft's Hexaxis XXI. However, instead of multi-patterned dice, the game sticks to a more fundamental course and uses blocks of multi-colored squares instead.
Either way, the game is pretty straight forward, but highly addictive. Line up four or more like colored blocks and you clear them from the slowly growing queue of randomly spawning squares on the board.
The game was coded in Lua and provides a very clean cut code for a demo version. Elemental also features a customizable background that you can tweak by adding your desired skins into a specific folder (data/gfx/skins) and then placing the values on a config.txt file in the same folder. For more information, you can check out Yan2Yan's post on the xtreamlua forums that we've provided through the via link below.
v2007-07-03 · Jul 3, 2007
A couple of days ago, the XtreamLua.com and Gx-MOD.com sites announced the finalists for their XtreamLua/Gx-MOD contest, which showcased several interesting homebrew applications and games for the PSP homebrew community to see, enjoy, and use.
Now, in case you've already picked up game pack #1, we're letting you know about the release of the XtreamLua/Gx-MOD Lua contest 2007 finalist's Game Pack #2, which features this homebrew: Elemental, by Yan2Yan.
Elemental is a Tetris-style puzzle game where the player's goal is to align four blocks of matching colors to eliminate them - you lose if the stacking blocks exceed the game's play area. The game features three difficulty levels (easy, medium, hard), as well as three game modes: Elemental mode (normal play), Time mode (Time limit), and Limited mode (move limit). As for the controls:
Circle: Rotate the blocks clockwise
Square: Rotate the blocks counter-clockwise
D-Pad and/or analog nub: move the cursor
