Easy Accelerated Image Rendering Lib v0.2
Install on your PSP
Archive: extract Easy_Accelerated_Image_lib_0.2_brewology_com.zip and copy the imglib_demo folder (inside Easy_Accelerated_Image_lib_0.2/1.5/) into /PSP/GAME/ on the Memory Stick.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| Easy_Accelerated_Image_lib_0.2.zip | 289 KB | cee557bb…ed01 | Download |
Screenshots
Release notes
v0.2 · Easy Accelerated Image Rendering Lib v0.2 · Jun 18, 2007
Easy Accelerated Image Rendering Lib is a homebrew application for image rendering designed to be an alternative to graphics.c/h. It was created by the_darkside_986 and some of its noteworthy features include the ability to stretch and rotate images as well as a user-friendly interface.
The homebrew coder dropped by QJ PSP Development forum recently and released version 0.2 of Easy Accelerated Image Rendering Lib. According to him, this is a major improvement from v0.1 because it includes a lot of big fixes and is usable enough "to create entertaining homebrew that runs at over 60 fps." The complete changelog is as follows:
- Fixed idiotic dlist declaration (was supposed to be a char* not u32*)
- Fixed drawPartImage. It seems to actually work now.
- Fixed whatever bug was causing all the draw functions to fail randomly.
- Fixed the function printTextScreen. It now actually works as it should.
- Added function drawImageToImage.
- Added function printTextImage.
- Added function unswizzleImage. All functions whose height is evenly divisible by 8 are swizzled when created. One can use this function to unswizzle them (but I can't think of a good reason to do that.)
- Package has been reduced to only two files to reduce clutter: graphics2d.h and graphics2d.c.
- Lots of other stuff I don't feel like listing.
Easy Accelerated Image Rendering Lib v2.0 comes with a very detailed Readme file that contains a lot of information about installation and other matters.
