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Dungeons Engine 2 v1.0.6 by PSP-Archive

Released May 15, 2021 · Games
151 downloads on GitHub · Source code

Christoph Arnold's 3D engine, with his game Dungeons Assault Run and a PC map editor

Games.zipHuman-written

Install on your PSP

Archive: extract DungeonsPSPAssaultRunV106.zip and take the PSP folder from inside DungeonsPSPAssaultRunV106/. It is laid out from the root of the Memory Stick: copy it there, so you have /PSP/GAME/PSPDAR/.

Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
DungeonsPSPAssaultRunV106.zip5.1 MB 9b2a1d50…711a Download

Downloads come from the developer's GitHub release while it's there. If GitHub stops serving a file, or the file there changes, the same link serves our copy.

Screenshots

About Dungeons Engine 2

The PSP side runs Dungeons Assault Run, and the Dungeons 3D Editor for building maps runs on a PC. In the 9 July 2008 release each enemy's hit points are set in the editor and the player's in config.txt, and world geometry renders faster. Maps from older versions open in the editor but not in the game: use File, Create game format to convert them.

Release notes

v1.0.6 · 9 July 2008 release · May 15, 2021

Original changelog:

- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)

editor changes:

- set hitpoints of each enemy

game changes:

- set hitpoints of player (config.txt)
- faster rendering of world geometry

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