Dungeons Engine 2 v1.0.6 by PSP-Archive
Christoph Arnold's 3D engine, with his game Dungeons Assault Run and a PC map editor
Install on your PSP
Archive: extract DungeonsPSPAssaultRunV106.zip and take the PSP folder from inside DungeonsPSPAssaultRunV106/. It is laid out from the root of the Memory Stick: copy it there, so you have /PSP/GAME/PSPDAR/.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| DungeonsPSPAssaultRunV106.zip | 5.1 MB | 9b2a1d50…711a | Download |
Screenshots
About Dungeons Engine 2
The PSP side runs Dungeons Assault Run, and the Dungeons 3D Editor for building maps runs on a PC. In the 9 July 2008 release each enemy's hit points are set in the editor and the player's in config.txt, and world geometry renders faster. Maps from older versions open in the editor but not in the game: use File, Create game format to convert them.
Release notes
v1.0.6 · 9 July 2008 release · May 15, 2021
Original changelog:
- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format) editor changes: - set hitpoints of each enemy game changes: - set hitpoints of player (config.txt) - faster rendering of world geometry
