Duke Nukem 3D Build 98 changelog
v2007-12-08 · Dec 8, 2007
Players who've played through the previous builds of the Duke Nukem 3D homebrew port for the PSP won't have to go through lifeless sounding levels anymore. Developer MrPeanut delivers the latest build of Duke Nukem 3D, bumping up the latest version to build 98.
This version finally adds music support to the game, as well as the implementation of a custom eboot icon, background and atrac3 sound. The latter update was provided by DCEmu forum member NyghtcrawleR, replacing the rather out of place Doom PSP icon that was previously used.
While it was possible to play midi soundtracks using additional patching methods, build 98 can mow play these files right out. Although, the developer mentions that you still need to install the actual gravis ultrasound sound patches. The good news is that they're all free and available
for download off several multimedia library sites.
On a final note, please make sure you have the original shareware version or retail copy of the DUKE3D.GRP data file for this game to work. Just make sure to drop it into the same directory as the Duke3D folder and everything should run fine.
v2007-11-19 · Nov 19, 2007
Homebrew developer MrPeanut has released a new version of Duke Nukem 3D for PSP, bumping it up to build 97. This particular creation was based from JonoF Duke 3D which was created by Johnathan Fowler.
The franchise Duke Nukem is one of the more sought after games out there, even today, This is not to mention that the series has continued to elude the fantasies of gamers with 3D Realms taking its sweet time confirming Duke Nukem Forever.
Anyway, Duke Nukem 3D for PSP build 97 only carries a few changes compared to the latest build. MrPeanut explains:
The only thing that was changed was disabling FMV so the game won't crash during those points.
I haven't yet gotten to the point to work on the FMV code. I'm more or less concerned with the sound pitch problem (fixed) and adding custom map support (working on).
Take note that you will be needing the shareware version or even the retail copy of the DUKE3D.GRP data file for this homebrew to work. Once you've obtained that file, all you have to do is put it in the Duke3D folder included in the homebrew archive.
