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Doom for the PSP changelog

v1.3 · Nov 5, 2007

Sony PlayStation Portable homebrew developer Chilly Willy offered us network play with his v1.2 release of Doom for the PSP - and now, with the latest version v1.3, we not only can play against other people online, but also play against people across platforms. Yes, you read that right - v1.3 of Doom for the PSP now offers cross-platform network gaming with the PC, Mac or Amiga versions of the classic first-person shooter. Awesome!

Not only that, but Chilly Willy has spruced up the GUI some so that players will find it easier to set up a Network game. This includes the ability to set up the starting level and skill of any game, so it's all good for us who want just a bit more customization to our online fragfests.

Here's the complete (yet brief) changelog of v1.3:

v1.3 - 2007/11/05:

  • Networking nows works.
  • Completely changed GUI as relates to network gaming.

v1.2 · Nov 2, 2007

Sony PlayStation Portable homebrew developer Chilly Willy is back with another update to his ADoomPPC conversion, and this time we'll be able to enjoy some old-fashioned FPS action in a much smoother and faster clip than before, as well as the big bonus of being able to play online (provided there's a wireless access point for Infrastructure Play). Let's take a look and see what else is in store for us this time around in the world of the Green Marine Dude and his adventure on the PSP.

Here's the complete changelog for Doom for the PSP v1.2:

v1.2 - 2007/11/02:

  • Added ability to access the OSK during the game so that strings can be entered.
  • Slowed the OSK by half to make inputting characters easier.
  • TRIANGLE can now be used as BACKSPACE when entering the game save description.
  • Added network support for Infrastructure TCP/IP (wireless access points).
  • Also added a selector for 16:9 or 4:3 rendering to the LCD menu; that way you can have "normal" graphics in 480x272 mode.
  • Optimized the rendering for almost twice the frame rate.

Again, we stress the importance of reading the readme file before doing anything else. With that aside, enjoy!

v1.1 · Oct 29, 2007

For those of us who couldn't get enough of the Green Marine Dude's bloody adventures with the original Doom, Chilly Willy is here with the latest edition of his homebrew port of ADoomPPC for the Sony PlayStation Portable, Doom for the PSP, with version 1.1. As we all remember from the previous version, ADoomPPC is one of the more stable Doom conversions for the Amiga that has a GUI from where you can fiddle around with the game's major settings before playing.

Let's look at what's changed with this update:

v1.1 - 2007/10/29:

  • Fixed problem with strafing and turning at thesame time.
  • Big cleanup of the controller handling code in general.
  • Added ability to disable the analog stick and to calibrate it.
  • Added two forms of cheats.
  • If there is no default settings file, or if the default doesn't specify the main WAD file, it now tries to set the main WAD to the shareware WAD (idiot compensator).

And as with all homebrew releases, everything you need to know regarding installation and gameplay is in the bundled readme file, so be sure to give it a once-through before doing anything else.

v2007-10-29 · Oct 29, 2007

Doom is probably one of the few titles that has been ported many times by the ever hardworking homebrew coders we have around. Just like today, QJ.NET reader CJ sent us word regarding another iteration from Chilly Willy. The coder gave this explanation for this release:

Here's my conversion of ADoomPPC, one of the better DOOM conversions (for the Amiga). It's got a simple, decent gui that runs before you start the game which allows you to set most of the major DOOM settings. On the Slim PSP, it supports TV out. This arc includes the source, two sets of MIDI instruments and the shareware WAD file.

This really is a good development for the homebrew scene because most consider Doom as one of the forerunners of the FPS genre. Chilly Willy added that while this was created on PSP Slim & lite running on CFW 3.71 M33-2, it has also been tested on PSP Fat running on CFW 3.52 M33-4.

For those of you who are wondering, Chilly Willy's Doom for the PSP doesn't work with networking and cheats.