Dodge the Squares changelog
v1.4 · Sep 29, 2008
from dan369:Well, i know that i said that v1.3 was the final BUT NICK^^ (CKNICK^^ on qj) offered to do some gfx to make it even better I took him up on that Offer & here we have Dodge the Squares v1.4 .But This isn't just a graphical Update OHHH no.::Changelog::-Added GFX all by NICK^^-Added Highscoring System-Fixed the EBOOT (done by NICK^^ aswell)
v1.3 · Sep 25, 2008
from dan 369:So this is pretty minor because of this & sadly they final version, but with one project gone another will soon begin (details at a VERY later date). So i know i promised bonus, mp3 support but because of me being laboured down i haven't had time to add extras. But What Have I done? The Key in most games is gameplay, That Is what i've been doingSooo...::Changelog::-ADDED new game Mode Bouncy-Added Difficulty to Bouncy-Change some aspects of they Game Modes to Make Them Harder/Easier.-Various Little code/design changes.You can easily mode it aswell!!
v1.2 · Sep 2, 2008
WHAT'S New:-Added a Whole New Mode Retro, You ovadide falling evil squares But don't forgot to save your blue friends-Added Analog Support In both modes.-Changed the Whole Code around.-Added Optional Difficulty to Retro-Killed the flashing bug when you dieThings to do-PowerUps-Highscores.-Maybe another New Mode?-Music (taking from mso:/Music or mso:/PSP/Music)
