DaedalusX64 Alpha Rev 587 32-Bit changelog
v2010-10-26 · Oct 26, 2010
Fans of the DaedalusX64 project rejoice! Revision 586 of the Nintendo 64 emulator for the PlayStation Portable is now out and ready for download. The latest release includes some minor new features and fixes to further improve the emulator.
Changelog:
[!] reverted some changes that broke DOOM64
[~] some minor cleaning
[+] added IsNaN checks for double and floats (Integer mode)
v2010-10-12 · Oct 12, 2010
The DaedalusX64 team has released a new version of their ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.
Changelogs:
Revision 585
[!] New Double Display List (advanced menu) it now gives up to 5% FPS boost when enabled and should work with most games.
[+] Using a trick to make 16bit mode dithering even smoother.
Note. Automobili Lamborghini got broken with new DDL and Z-fight fix also don't work in DDL.
Revision 584 - Directory Listing
[!] Unroll DLParser_GBI2_Conker
[+] Fixed the stars in Mario 64
v2010-10-08 · Oct 8, 2010
The DaedalusX64 team has released a new version of their ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.
Changelog:
[+] Rewrite fillrect using ucodef and integers (about 2x faster) Thanks Corn!
[!] Tweak scissoring in texrect to use integers (Corn)
[!] Huge clean up in our blendmode file, also made first cycle check in blends optional ( we'll see if anything gets broken..)
[+] Added "gold color ip" to help to create blends that need gold effect (just call c32::Gold withing blends)
[~] Corrected OOT mystical stones blend (doesn't look null anymore)
[~] Corrected OOT's horse dust blend (Corn)
v2010-10-04 · Oct 4, 2010
The DaedalusX64 team has released a new version of their ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.
Changelog:
Revision 582
[!] Rewrite BranchZ, should work correctly now
[~] Tidy Harvest Moon fix
[!] Fixed and enabled RDP_Force_Matrix (needs work!!)
[!] Removed CullDl War Gods hack (no longer needed)
[!] Enabled CullDl for Wave Racer
[!] Removed microcodes which are redundant now
[+] CullDl, ModifyVtx, BranchZ, and Tri4 will use ucodedefs
Revision 581
[+] Added lots of OOT Blend modes (tnx Darth_Sidious)
[!] Fix BranchZ (Seems our Z cords are mirrored sometimes)
[~] Cleaned PSPRenderer and made matrix stack 32 deep
Note. MemoryHeap.cpp now have a define to show total amount of VRAM alloc
v2010-09-28 · Sep 28, 2010
The DaedalusX64 team has released a new version of their ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.
Changelogs:
Revision 580
[+] Missing heart is back, map arrows shows and also hud clock works in OOT & MM
[+] Even faster texture check for OOT and MK64 using u32 hash instead of u8
Note PSPRenderer.cpp now has a wire-frame mode in a #define at the top
Revision 579
[~] Forgot this..
Revision 578
[!] Fixed freeze point when entering the menu in Excitebike 64
[+] Moved Viewport code into its own class to clean code abit
[~] Removed SetNewVertexInfoVFPU_No_Light (no longer needed)
[+] Added a hack to fix scissoring issues in Golden Eye (U)
[+] Fixed gaps in Golden Eye (E) (Corn)
[!] Improved DLParser_RDPHalf1_GoldenEye
[+] Added a check to remove unnecessary texrects (fixes John Romero's Daikatana and other games)
[+] Avoid unnecessary loads in DLParser_FillRect
Revision 577
[~]Fixed compiler warnings
