Cube3D final v2010-07-07
Install on your PSP
Archive: extract Cube3Dfinal2_brewology_com.zip. It is laid out from the root of the Memory Stick: copy it there, so you have /PSP/GAME/Cube3D/.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| Cube3Dfinal2.zip | 79 KB | 822023d9…53e3 | Download |
Screenshots
Release notes
v2010-07-07 · Cube3D final · Jul 7, 2010
Just when you thought it couldn't be done, homebrew coder Geecko stepped up to the plate to unveil the first 3D enabled homebrew app for the PSP.
Developer's note (translated):
Since the news of Wassgha, I put myself ahead of a sample code for a 3D anaglyph in real time. It's done! It is based on the example "cube" of pspsdk, with modifications of course.
Following features:
- Viewing a cube and eight satellites, which move
- Enabling / Disabling the 3D anaglyph with X
- Adjusting the perspective and angle of view with the directional arrows (values are shown in the top left of the screen)
The rendering is very fast since the sample runs at 60fps. Indeed, the mixture of the two views is almost "automatically" using sceGuPixelMask. The power required is doubled, so we can make any 3D game by halving the framerate.
To test it you will need of course the classic red / cyan glasses.
