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Cube Runner changelog

v2010-10-25 · Oct 25, 2010

from Stinkee2:

I know it's already been made on the PSP. The one I tried was kinda bad, so I made this. To further demonstrate some of the features of PGU.

Controls:

Analog Stick

Move left/right. It works best if you push it all the way forward and move it slowly. (unless you have a big line of cubes to dodge)

L+R Triggers

Press both the L and R triggers to get a higher view. This is good for level mode and sometimes arcade mode.

Start button

Pause.

Game Modes:

Level Game

Load a user created level, saved as a 20x(any height) PNG image and play through it. Background color is white, don't change it or else you won't be able to really play it. There will only be a massive wall of cubes the color that you changed the background to.

Arcade Game

Play through sort of a "tunnel" or "road" of cubes for as long as you can without hitting the sides.

Endless Game

Play through a barrage of randomly placed cubes for as long as possible without hitting any.

And that's pretty much it. As stated in the beginning, this is just a demo of some of the features of my library. EVERYTHING here is done using only PGU.

v0.3 · Mar 18, 2009

from a_noob:Well Heres what I have after 4 hours of coding.Ill work more on it later so it has some higher standards.