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Crazy Gravity Portable changelog

v1.1 · Apr 26, 2009

Third place winner of the Neoflash competition, Crazy Cravity Portable has gotten another update from The Underminer. As he states in the readme, this could potentially be his last one for the game.It's quite an important update too since it adds a lot of loading speed improvements and has fixed some crucial bugs. It's got seven new levels, which now brings the total to 10.Changelog for Crazy Gravity Portable v1.1: * Added 7 levels * Decreased overall difficulty, approximates gameplay of pc version now: less gravity, less drag etc. * Fixed major and minor bugs. (For those who want to make their own levels, this update is highly recommended * Doubled level loading speed.More info in the readme.

v0.1 · Mar 24, 2009

This game is based on Crazy Gravity for the PC by Axel Meierhöfer.He gave written permission to use the sounds and graphics of the originalgame. See credits.Installation-------------------------------Copy the contents of the CGP_0.1 from RAR archive to the locationon your memorystick to the GAME5XX folder; where X is a number related to your firmware. Levels-------------------------------The CGL level format used by the PC version is sadly not supported. Crazy Gravity Portableuses the CGP format. Writing a converter could be possible but challenging, not in my capabilities.Changelog:- initial release(updated with level editor)

v2009-03-20 · Mar 20, 2009

This game is based on Crazy Gravity for the PC by Axel Meierhöfer.He gave written permission to me to use the sounds and graphics of the original game.Project description:You are the captain of a freight shuttle on a far away moon base. Crazy gravity rules the place. Your objective is to move cargo from their platforms to your homebase; avoiding obstacles like cannons,magnets and one-way gates.Interface (from left to right,see screenshot)- lives (top,semi transparant)- cargo waiting to be shipped- cargo you are carrying- Color keys you have collected (opens Color Gates)- Fuel- your time / time to beat- landing indicator (green:safe,yellow: warning,red: slow down or crash)Due to the flu I could only complete 3 levels, but they are pretty challenging.Note: the levels for PC are sadly not supported. All levels were made with the included level editor (for psp, included in game).The lua (pge) source code is open and included in the downloadI am looking for people who want to make levels; I will post general tips for that later.You can contact me by replying here or @ the luaplayer.org forums: