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CPS2PSP v1.61 Kernel Mode changelog

v1.61 · Dec 13, 2006

When we say NJ is hardworking, we really mean it. Just yesterday, we reported on his CPS2PSP update, but waddya know, he came up with yet another update to his project. Isn't that great or what?

For those who aren't in the know, CPS2PSP is a Capcom Play System emulator specifically made for the PSP. It's created by Japanese dev NJ, who, as I said earlier, has been updating it on a regular basis.

If you're wondering what does v1.61 has to offer, check out the notes made by NJ himself (which we got from his site). Do note that this is just a rough translation made by Google, so if you have something better, we'd sure appreciate it if you'll give us a heads-up:

  • X-MEN VS. The floor being destroyed with Street, Fighter after falling, the picture normally
  • Correcting the bug which has stopped being indicated.
  • Because perhaps as for big bug you think, that it is not, renewal of binary temporarily with this end?
  • If it seems that it cannot correspond to the new game, possibility of end is large this way, is.

v1.60 · Dec 12, 2006

NJ (yep, I'm pertaining to the oh-so hardworking emulator extraordinaire) just made another update to his Capcom emulator, CPS2PSP. Now it is bumped up to v 1.60, and here's what he has to say about it:

  • It was the schedule which renewal of binary does not do for a while, but romcnv_cps2.Because exe is renewed,It compiles in order to avoid confusion.
  • Non compressed cash data arrangement inside the file was optimized.
  • Because 8 there is no compatibility, when the non compressed cash file is used,Please do again to draw up once more. Concerning the type of the non compressed cash file, Perhaps there is no modification above this.
  • In regard to CPS1PSP and MVSPSP, with modification of specification inside as for renewal of the source as for doing.
  • It is, but because in the future it does not renew binary, please compile with each one.

Okay, maybe it's more like what Google translate has to say, but we know you guys are more intelligent than that, so cough up those translations and enlighten us more about NJ's new creation.

v1.51 · Dec 9, 2006

(continued from MVSPSP v1.51 text)

But this isn't the last we'll hear of NJ. Jungle-Cat also informs us that the guy's also released an update to his Capcom-centric CPS2PSP - also v1.51. He's also gone out and released the source codes to his three emulators - CPS1-and-2PSP and MVSPSP, (1.51.1), which means that others can get to tinkering with each. Okay, again the Readme texts are encoded in Japanese, and absent that language support for our word processors, we'll go with what NJ has to say in is site about the new CPS2PSP:

When the ZIP data compressed file is used, you can use those of the time before that way, but because as for the non data compressed file type is modified, please do again to draw up. Please refer to readme_cps2.txt of converter. MAME abolishing the XOR table, if it becomes completely the cryptographic cancellation with CHD, because it cannot correspond with PSP, above this perhaps renewal it is not. Temporarily in the future how it becomes, watchful waiting.

v1.01 · Sep 25, 2006

Four reasons why you need to learn Japanese:

a) Learning another foreign language in general, is and makes you look cool.
b) You get to read mangas in their full original glory.
c) You don't need subtitles for all those zany anime shows you just can't get enough of.
d) You can make a better translation of this:

Unless roms there is a cache directory in the same class as the directory, becoming not be able to start.Because it was, correction. In the same way as the time before cache directory directly under the cps2psp directory only you use. Kernel Mode it seems that it becomes not be able to end why edition with Home, but compiling. When it does again to do, the pattern which is repaired. Cause is unclear.

The cryptic paragraph above is just one of the many notes NJ has for his nifty emu, CPS2PSP. We're sure there's a lot more in his readme, but chances are, it's in Japanese too. And if any of you guys already has a firm grasp on the language is are willing to translate the devs' updates as well the readme file, then by all means, let us know. We really appreciate any kind of help you guys give us.

And if the four reasons we already gave aren't enough, then these booth babes may probably convince you more to take Nihonggo 101.