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Capture the Flag changelog

v0.2 · Jun 17, 2007

Freshmilk has come out with an updated version of his homebrew Capture the Flag. He happened to be checking out the site and saw that the downloads for the game went up by quite a number, so he "put some time into finishing this for you guys." The moral of the story: download more homebrews so devs keep churning out better versions of them.

That said, Freshmilk also released some notes for the new version.

  • The arrows actually work now
  • Fixed scoring system for the game
  • Fixed analog glitches
  • Fixed all collision errors reported
  • Made the analog optional
  • Changed the music
  • Made the game considerably smaller by using transparent images on a gradient backing

He also thanked Dante_emo hunter and TheSilenceofNobody for their help LUA game so be advised. The update on the game makes it really fun to play, but Freshmilk is always on the lookout for more comments and suggestions on the game to make it better. Download the game then message him through the forums after you've tried it.

v0.1 · Jan 21, 2007

Freshmilk has just tipped us off about his latest homebrew game for the PSP, and as you can probably guess from the title it isn't TTR! He's taken a little bit of a break since Table Top Rally v1.0 was released and has been coding (in LUA) his latest invention titled Capture the Flag v0.1. This game comes in EBOOT form so there's no need for luaplayer so don't immediately switch off. The title is pretty self-explanatory but here's what Freshmilk said: The objective is very simple; snatch the enemie's flag and make it back to you own base, without touching anyone [enemies] on the way.

The first levels are very easy as the enemies are pretty slow and you can get around them easily. However, as you progress through the levels the enemies get faster and you'll have to think of new strategies to get past them so first commenters may want to stay away from this game, as you might be forced to think! This is the first release and therefore not everything is peachy. At the moment the arrows cannot hurt you and are pretty intermittant in appearance, but the levels are still pretty difficult. The graphics have been painstakingly created in MS Paint, so they might not be up to the standard of the flashy TTR just yet, but expect more updates in the future.

This game is really fun to play, especially if you're going on a long journey and have nothing else to do. Test your family members and friends and be sure to leave feedback in the forum release thread. Your suggestions might even make the next release!