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Battlegrounds changelog

v0.5 · Jan 2, 2007

Xfacter is back, and he's brought the third release of Battlegrounds with him. Version 0.5 right here promises to be "MUCH more complete than the first two releases."

So, what to expect in this version? For one, there's now a full-on story mode as well as a deathmatch mode. The graphics have also been updated, albeit only slightly, apart from the addition to the new graphics for story mode. We gotta tell you, the graphics do look swell. Apart from that, there's a special unlockable deathmatch waiting for you at the end of the storymode.

As for the user saving/loading and music playback, Xfacter has decided to remove it. He reasons that autosaves are easier to manage than in-game saves and music playback can be easily accomplished with iRShell.

Anyway, you can check out some more info on the game in the Read me file that in the download. Now, as for the installation, for most users, you just have to copy the Battlegrounds directory to your GAME folder. But if you're using 1.5, you'd have to Kxploit it yourself. For our unit, we used the PSP Brew to install the game.

Anyway, we won't be keeping you much longer. You can download the file right here, and you can join the discussion as well over at our forums. Again, be sure to check out the Read me, lest you overlook some very important notice, aight?

v2006-10-11 · Oct 11, 2006

Xfacter (a.ka. Alex Wickes) has just released Battlegrounds, one of the newest PSP game 'brews in our QJ forum. It's Xfacter's first coded game and obviously it's still a work in progress. Basically, it's a deathmatch game that still lacks a real storyline. You move around using simple controls, scroll onto different backgrounds and shoot enemies. All the elements of the 'brew, including the AI, the enemies (Random Enemy Spawner), the collision effect (nothing yet between and player and enemies), the music (no MP3s but you can add your own in the data/sounds folder), the weapons, and even the extra options are pretty much still in their first stages of development.

The game features controls with their corresponding use such as:

  • CROSS - Boost
  • SQUARE - Shoot Cannon
  • CIRCLE - Shoot Lasers
  • D-Pad or - Movement

Analog Stick

  • Right Trigger - Strafe
  • Start - Pause
  • Select - Pause/Play MP3 Playback
  • Weapons:
  • Cannon - This is your generic explosive shell.
  • Laser - ...And this is your generic lazy beam.
  • Extra Options (in pause menu):
  • Change Clock Speed
  • Run a homemade FPS counter
  • Show Enemy Health

To install, you can just copy over the folders from from either the 1.0 or 1.5 directory.

Xfacter thanks QJ.net and the guys at #psp-programming on irc.freenode.net, psp-programming.com for support, as well as Insomniac or the PSP native random number generator code.

If you think this is a promising 'brew game, then drop by our QJ forum and discuss it via the link below. Otherwise, e-mail Xfacter at [email protected].