Battle Fantasy changelog
v1.0 · Jul 26, 2009
Changelog:-More Characters-More Transformations-5 scenarios-Platforms in-game-Damage System-Options Menu-Timing X Mode-Shop System with Money-Trophies Improved and more objectives (Objectives)-Save Automatic-Free memory Improved (More cleans)-Life Bars and Hit Combos Improved-Loadings Improved (Super Clean Memory)I-tems in Game-New Graphism-CPU with Transformations
v0.2 · May 18, 2009
Compared to what we got to see in the demo version, this one's a huge update! There's a ton of new playable characters and a whole bunch of new features. Dark_Shark's PSP homebrew cross-universe fighting game is back. And as I stated back in the demo, for something coded in Lua, it's damn well cool as it is!Battle Fantasy v0.2 has 29 characters, save/load functions, among others. Here's the full changelog: * Fixed some bugs of lack of memory * Automatic lock-free if the memory is not desired * The life of the character automatically loads during the fight * 29 Characters and 4 transformations * Save Game and Load Game * System objectives * Improved AI * Number of victories and defeats * Launcher items * Fixed bugs in the combat * Pause improved * Hit Combos added * Other fix bugs
v0.1 · Apr 7, 2009
Hi, I Dark_shark, member of Dark_Devs Team ( Dark_Shark, Dark_Wolf, Rafix, KBrunoF) release my first version of Battle Fantasy. In this first version, you can play with Naruto fighting with Goku. The movements are available to jump, punch, kick, teleport, defend and recover energy.-------Up to TeleportTriangle and 100 energy for specialDown for Recover energyCircle to KickSquare to PunchCross to JumpR to DefenseStart for PauseThanks to:drshnaps.com for spritepsp-news.org for help and my website (Portuguese/Portugal)
