PSP Store › Games › Avoid It

Avoid It changelog

v0.2 · Mar 18, 2008

With this year's NeoFlash Spring Compo 2008 coding competition accepting new entries, it's no surprise that a lot of budding homebrew developers are excited in showing off their "l33t" programming skills on the PlayStation Portable platform.

Developer cdesseno has entered the latest version of Avoid it in the competition, stepping up the game's version to 0.2. The new version cleans up a lot of the code in the previous build and adds a lot of new features which considerably scales the gameplay up a notch.

Anyway, here's a list of the new changes included in Avoid It v0.2:

v0.2

  • NeoFlash Edition
  • Many parts were rewritten
  • Fixed pause bug
  • Added something to recover life
  • Added shield
  • Added music
  • Added PIC
  • There are some levels that need to be unlocked if you want to play them
  • Added more enemies
  • Each level is customized
  • New friendly menu

Avoid It v0.2 was coded in C, with its graphics made with The Gimp. The game was tested using custom firmware 3.90 M33 on both the PSP Phat and the PSP Slim.

In any case, don't forget to take a look at the Readme.txt file included in the game for more information how to properly install the game onto your handheld. If you enjoyed the previous version of the game, please don't hesitate to try out the latest version of Avoid It which you can download through the link we've provided below.

v0.1 · Mar 5, 2008

Sony PlayStation Portable homebrew developer cdesseno recently stopped by the QJ.NET forums to herald the arrival of his very first project on the PSP, and it's the release version of Avoid it. This game is as simple as they come - you control the only smiling block in existence with the analog stick, and it's your job to steer clear of fast-moving sad red blocks (as all smiling yellow blocks should).

As this is the very first release of Avoid it, developer cdesseno has instead outlined just what's playable with version 0.1 - namely, fifteen levels of red block-avoiding mayhem. Be careful, as each level gets progressively harder and harder, with the sad red blocks zooming across the screen with increasing speed and frequency. Don't let the yellow block down - he wants to live.

Questions regarding installation or play? It's all in the readme bundled in the downloadable archive. Enjoy!