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Assault Beta changelog

v0.7 · Aug 20, 2006

ASSAULT BETA v0.7

--this the the fourth release of assualt.

Change Log:

-- changed the array "FlameInfo" to use 2 sub-sets, instead of creating 2 arrays. save some memory.
-- added flame ANIMATIONS! :) (thx to Feldor) it looks HoT!!
-- new title screen (thx to Feldor) ALSO looks HoT!!
-- added ur faverite weapon - the FART. (seriously) it was pretty easy, so i was like might as well.
-- credits updated. i made the edges transparent and shoterned to size of the font to save memory. (note: they look kind of ugly rite now, ill make the look better in the next release.)

To-Do

  • wireless - server problem. youresam is gonna work on it after neo-flash coding comp.
  • overload and raipd fire - damn, i totally forgot about this. :p will be the first thing i do for the next release.
  • limited ammo - thats rite, no more "i cant shoot 1000000 bullets without running out!! YAY!!"
  • new map - Mr.Game is working on a map with BACKGROUND ANIMATIONS!! OMFG!!
  • color-collisons- meaning the maps will become fully customizable.

Installation:
normal for 1.5 users.

How to play:

  • player 1 moves with d-pad, changes weapon by pressing analog stick "up". shoot by pressing L
  • player 2 mover with X, square, O, and triangle. shoot by pressing R

In the credits: press UP or DOWN to scroll fast.

v0.4 · Aug 18, 2006

Grimfate126 s has today released another version of his homebrew shoot em up game for the PSP today, bringing it up to v0.4 beta. Not only does this version play in a much more refined way, with a ten-fold increase in the quality of the graphics. Sounds have also been added when you fire, and this game makes a great change with the ability to have 2 players playing on the same PSP on a game which isn't Pong. Sure, it is a little difficult for 2 people to play a game such as this on the same PSP, but a solution could be on it's way (more on this later). Here's the changelog:

  • Fixed some bugs with the game
  • Added a frag counter - Now you have to kill the other player 5 times to win (the number of frags is displayed next to your health bar)
  • Background added
  • When you shoot, a sound plays
  • MENU : code by genega. GFX and credits by Grimfate126.

I did promise you that a solution for the 2 people on one PSP business was on the way, and you can find this solution in the form of online play! Grimfate126 says that online play, along with some even better GFX by Appleseed and rapid fire are all on the way for future versions.

v0.3 · Aug 16, 2006

Grimfate126 s has released version 0.3 beta of his Assualt homebrew game forthe PSP. The code was a little sloppy in the first beta whch was released on our forums, and so Grimfate126 has taken it upon himself to rewrite most of the game's code, removing mistakes, making things much clearer and making the game run more smoothly. Here's the changelog:

  • More efficient code thanks to head_54us
  • Three weapons: pistol, RPG (rocketlauncher), and flamthrower (no animation, just an image of a "flame")
  • Player 1 moves the analog stick GENTLY UP (or when holding sideways, left) to change weapons, and player two presses start to change.

This release is an early beta, so go easy on the developer please. Possibly more important than what Grimfate has already released is whats upcoming, with many new features including online support to boot. Here's what you will find in upcoming versions:

  • Multiplayer using Youresam's netlib - coming in the next release
  • Main menu - The least important feature and will be the last thing Grimfate will do
  • Background: Mr.Game is working on it
  • Overload and rapidfire- 50% done, there are some issues with them which should be sorted out soon.

My two picks from the upcoming list are online gameplay (I can't wait to thrash the rest of the QJ bloggers at this) and a background because I think that the 'emulsion white' is damaging my eyes.