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Apollonia changelog

v0.04a · Jun 13, 2009

from Code Tactics:Courtesy of a 5 day bug fix period for all entrants to the Dashhacks Homebrew Idol 2 comp, we have made some code optimisations and re-released.We're pleased to say though, that this is the fastest/smoothest the game has ever run. Sure, when the action gets insance, the FPS suffers a little, but it is definitely an improvement over prior releases.Changelist for Apollonia 0.04a * Code Optimisations * Explosions from tank shells hitting buildings are visible more often * Thinner air strike targeting circleNew known issue is when everything except the hud turns white. I've had this happen once on "Instant Action" but nowhere else.

v0.04 · Jun 9, 2009

Hi everyone. The Code Tactics team (meaning Justin and myself) are pleased (and relieved) to share the release of v0.04 of our 3D helicopter shooter, Apollonia.Features* Chase camera - The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen.* Player profiles - Player names and data can now be saved to a database.* Enhanced particle effects -ÊThese are used for missile impacts and bullet to ground impacts.* Airstrike! - An A-10 Thunderbolt II can be called using L+R trigger. Includes audio.* New Apache model.* Ingame messages can be printed to the HUD.* Briefing screens - To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action).* Three new missions.* Friendly tanks.* Player Statistics - Mission data is saved to a player's profile. This includes flight time, accuracy, deaths etc.* Post mission score board -ÊThe score board summarises statistical data of a just completed/failed mission.* New Ammo and Health display on the HUD.* The player helicopter can start some missions airborne.* New factory building.* Existing buildings have been scaled more accurately.* Tweaked existing missions so that the player is less likely to be overwhelmed.Under the Hood (for your interest)* Particle Engine, Terrain and rendering optimisations.* Splash Screen fixes.* You can now shoot through destroyed buildings so that units inside them can be hit.* Using the sqlite database for player data.Known Issues* Sometimes there is incorrect textures loaded (very elusive).* Three Player Profile limit.* High memory usage. Beware of too many PSP background processes.* Suspend mode not supported.* There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database.* Slow load times; about 8 seconds (minus Sony logo).* Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.This release has been a really tough one and has had a stupid amount of hours spent on it.We have a huge amount of stuff planned for this game; the addition of sqlite support opens up huge RPG possibilities. In the meantime, I hope you enjoy v0.04.As always, I'd like to thank those amazing hackers out there that allow us less hacky people to make something that is all-time-consuming. We also welcome any ideas or feedback you would like to share.Enjoy

v0.03 · Mar 15, 2009

Code Tactics has updated their top-down homebrew airstrike game for the PSP (and Mac, Linux, and PC too). Apollonia v0.03 is said to be more of a maintenance release, and as far as the PSP goes, it's gotten some improved performance. And that's always a good thing. Here's the full changelog encompassing all platform versions: * Added some new buildings. * Improved performance on PSP. * Improved particle engine. * Fixed renderer to support OpenGL versions less that 2.0. * Fixed crash in control screen. * Fixed error in paths to resources in Linux.The math involved in the game's code has been cleaned up for the PSP version, and with that improvement in place, they'd be able to put in cooler effects in the future versions.

v0.02 · Feb 8, 2009

We (codetactics) have released a new build of our multiplatform, 3D, top down, arcade style helicopter game Apollonia.Heres a quick changelist: * Improved rotor blades. * Added windows port. * Fixed some texture and sound bugs. * Improved graphics engine. * Added trees. * Instant action is now random, not just mission one, with random road networks and enemies. * Added a second control scheme to the PSP version which can be saved as a preference. * Fixed the home button so it now shows the exit screen on all PSPs.We've got big plans for this game, so make sure you drop by our website and leave us feedback about what you'd like to see in the next version.

v0.01 · Jan 11, 2009

Ooh, let's go retro, shall we? Remember the Strike helicopter shooter series on all those old platforms (Desert Strike, Jungle Strike, etc)? Fancy having a go on them on your PSP? I sure do! Here's a clone from the Code Tactics team - Apollonia (still a working title).It's pretty well done, if you ask me. It's got the essence of the Strike series down pat - control your helicopter and drop some heavy artillery on those puny land units just waiting to be obliterated. Fun!Currently, this version has a bug with some textures not loading correctly. You can check out the readme for more information on how to install this game on your PSP.