A_Engine_lua pre-Alpha v2007-11-19
Install on your PSP
Archive: extract A_Engine_lua_preAlpha_brewology_com.zip and copy the A_Engine_lua_preAlpha folder (inside A_Engine_lua_preAlpha/) into /PSP/GAME/ on the Memory Stick.
Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| A_Engine_lua_preAlpha.zip | 365 KB | f5b59d5d…d0ca | Download |
Screenshots
Release notes
v2007-11-19 · A_Engine_lua pre-Alpha · Nov 19, 2007
For those who are about to enter the wonderful world of coding homebrews, coder a_noob has just released a new programming language engine known as A_Engine_lua. Take note that this is not a modification of Lua Player.
According to the developer, the main purpose of this application is to allow new programmers to be able to code a game with out the worries of handling graphics. Currently, A_Engine_lua supports the following:
- A_Engine Currently only supports simple 2D functions.
- Image loading (TGA, RAW, PCX*) *pending
- Image rendering (full image scalled)
- 2D vector obj builder
- 2D vector renderer (full, outline, rotated)
- simple BB collisions
- TTF font support
To help you get started, a_noob also added a total three demos done in this engine which include a menu, a game of Pong, and a bouncy ball which demonstrates the physics capabilities of this program.
If you are interested to try A_Engine_Lua out, be sure the Readme.txt file included in the archive to know the vital details and avoid unnecessary problems during usage.
