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A_Engine_lua pre-Alpha v2007-11-19

Released Nov 19, 2007 · Apps
884 downloads here

Install on your PSP

Archive: extract A_Engine_lua_preAlpha_brewology_com.zip and copy the A_Engine_lua_preAlpha folder (inside A_Engine_lua_preAlpha/) into /PSP/GAME/ on the Memory Stick.

Start it from Game › Memory Stick. On a PSP Go without a Memory Stick, use /PSP/GAME/ on the internal storage.

This is a firmware 1.50 build: its game folder comes in two, one ending in %.

Homebrew needs custom firmware such as ARK-5. New to PSP homebrew? Start here.

Files

FileSizeSHA-256
A_Engine_lua_preAlpha.zip365 KB f5b59d5d…d0ca Download

From the PSPBrew downloads, on Brewology since they were posted. Served from Brewology.

Screenshots

Release notes

v2007-11-19 · A_Engine_lua pre-Alpha · Nov 19, 2007

For those who are about to enter the wonderful world of coding homebrews, coder a_noob has just released a new programming language engine known as A_Engine_lua. Take note that this is not a modification of Lua Player.

According to the developer, the main purpose of this application is to allow new programmers to be able to code a game with out the worries of handling graphics. Currently, A_Engine_lua supports the following:

  • A_Engine Currently only supports simple 2D functions.
  • Image loading (TGA, RAW, PCX*) *pending
  • Image rendering (full image scalled)
  • 2D vector obj builder
  • 2D vector renderer (full, outline, rotated)
  • simple BB collisions
  • TTF font support

To help you get started, a_noob also added a total three demos done in this engine which include a menu, a game of Pong, and a bouncy ball which demonstrates the physics capabilities of this program.

If you are interested to try A_Engine_Lua out, be sure the Readme.txt file included in the archive to know the vital details and avoid unnecessary problems during usage.

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