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Scratch Everywhere v1.3 by ScratchEverywhere

Released Nov 1, 2026 · Apps
439 downloads on GitHub · Source code

Runs Scratch 3 projects, and older .sb and .sb2 ones, on the PS4

Apps.pkgHuman-written

Install on your PS4

Package (.pkg): with GoldHEN running, copy scratch-ps4.pkg to the root of a USB drive (exFAT or FAT32), plug it into the PS4 and install it from Settings › Debug Settings › Game › Package Installer.

From a computer or phone: give this link to a remote package sender (GoldHEN's Remote Package Install, or Remote Package Installer on port 12800):

https://store.brewology.com/dl/11494/scratch-ps4.pkg

Files

FileSizeSHA-256
scratch-ps4.pkg68.4 MB 9f89fcca…add1 Download

Downloads come from the developer's GitHub release while it's there. If GitHub stops serving a file, or the file there changes, the same link serves our copy.

All versions (24)

Screenshots

Scratch Everywhere screenshot
Screenshot · from the developer's README
Artwork from the package
Artwork from the package
Add a screenshotor a photo of it running.

About Scratch Everywhere

A Scratch runtime written in C++, with builds for a long list of consoles and computers. No projects are included. Download them from the Scratch website and put them on the console. The developers point to ScratchBox for projects that run well on it.

To use the mouse, hold L to go into mouse mode, move with the D-pad and press R to click. Buttons can be mapped to keys in the settings.

It can also lift the clone limit and the stage edges, run projects at a custom frame rate, and let one project load another. The developers call it a work in progress: not every project runs correctly and some Scratch features are missing.

Release notes

v1.3 · Release 1.3 · Nov 1, 2026

Xbox

  • SE! has been ported to the original Xbox!
  • Featuring a custom renderer, complete with HD A/V, Pen and Sprite effect support!
  • SDL3 renderer is also available as a fallback (though will be removed in a future release)
  • Port by @MikeDev101

Runtime Changes

  • Added a new Bytecode runtime
  • Bytecode is a much smaller and faster way of executing Scratch projects!
  • Projects ran with bytecode runs ~2.25x faster than 1.2.1, and consumes less RAM!
  • Bytecode is on by default for all projects, and can be changed in Project settings.
  • Added support for Loudness blocks
  • This is the last block we didn't support, so with that we now support EVERY Scratch block!
  • Added the ability to switch renderer, input and audio backends
  • Useful for testing, and for computers that may not support a certain backend
  • These can be changed in Main Menu settings
  • Monitors now have an improved look on PC
  • Made audio more performant and use less resources

Menu Changes

  • New spOooOoky theme! (please ignore the fact that it's now November)
  • New menu music by @Dogo6647 as always

Wii U Changes

  • Added a new GX2 Renderer
  • This adds support for both Sprite effects and dual screen support!
  • Dual screen mode requires your project to be the same resolution as 3DS's dual screen mode (400x480).
  • Added a Wii U specific audio backend

NDS Changes

  • Audio has been re-enabled!
  • Currently NDS only supports playing .wav files.
  • The NDS exclusive chiptune menu music is back

Windows Changes

  • Added new Direct3D 9 Renderer
  • This renderer will be the new default for Windows going forward.

Nintendo Switch & PS4 Changes

  • Added support for OpenGL Core
  • This now means that Sprite effects are now supported on these platforms.

3DS Changes

  • Fix bottom screen cursor mapping
  • Fix Pen rendering on dual screen mode

PSP Changes

  • Update renderer to SDL3
  • Fixes text and Pen rendering, and should overall be more performant

PS Vita Changes

  • Fix app crashing on startup

Wii Changes

  • Fix app crashing on startup

This release was brought to you by: @NateXS, @gradylink, @Br0tcraft, @NishiOwO, @luarpri, @MikeDev101, @Dogo6647, @Mistium, @ZacharyLeahan, and @PwLDev

Full changelog

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