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TyrQuakeCell v1.6.1 by stingziz0u

Released Oct 26, 2026 · Games
823 downloads here, 245 on GitHub · Source code

A native homebrew port of TyrQuake for the PS3. The PAK files are not included. Quake (id Software, 1996) -> TyrQuake (maintained fork) -> TyrQuakeCell (this project)

Install on your PS3

FileSize
TyrQuake.pkg v1.6.1
b3881ced…ae9c
19.8 MB Download
TyrQuakeRogue.gnpdrm.pkg v1.5.0
109442d0…76dd
720 KB Download
TyrQuakeHipnotic.gnpdrm.pkg v1.5.0
07eb3d1c…3da2
720 KB Download
TyrQuakeRogueSW.gnpdrm.pkg v1.5.0
d30779ac…c532
666 KB Download
TyrQuakeHipnoticSW.gnpdrm.pkg v1.5.0
3b87e30d…12dd
665 KB Download

Homebrew packages need HEN or custom firmware.

All versions (2)

Other ways to install

On the PS3: open store.brewology.com/ps3/tyrquakecell/ in its browser, press Download and install it from Package Manager › Install Package Files in the Game column.

From a USB drive: copy the .pkg files you want to the root of a USB drive (FAT32), plug it into the PS3 and install them from Package Manager › Install Package Files in the Game column.

Send to your PS3Your PS3's address

  1. Start webMAN MOD on the PS3 and stay on its home screen.
  2. Find its address in Settings › Network Settings › Settings and Connection Status List.

Send to PS3

This browser remembers the address. webMAN downloads the package and installs it.

Screenshots

About TyrQuakeCell

A native homebrew port of TyrQuake for the PS3.
The PAK files are not included.

Quake (id Software, 1996) -> TyrQuake (maintained fork) -> TyrQuakeCell (this project)

Installation:
Install the PKG from this site. FTP the required game files to PS3.

This port requires the following game PAK files and music (optional):
TYRQ00001/USRDIR/id1/pak0.pak <- required (shareware or full)
TYRQ00001/USRDIR/id1/pak1.pak <- optional, full game only
TYRQ00001/USRDIR/id1/music/ <- optional, track02.ogg .. track11.ogg

And mission PAK files (optional):
TYRQ00001/USRDIR/hipnotic/pak0.pak <- Scourge of Armagon
TYRQ00001/USRDIR/rogue/pak0.pak <- Dissolution of Eternity

Both mission packs shipped with their own soundtrack, separate from the base game's. If you have those, they go in hipnotic/music/ and rogue/music/ respectively, same naming convention as above.

NOTE: Filenames are case-sensitive.

Features

  • Video: 720p output, selectable internal render resolution (320x200 up to 640x400 tested; 512x384 is the shipped default), hardware-accelerated scaling via the RSX 2D transfer unit (not a CPU blit), triple-buffered presentation, HUD/menu scaling that adapts to whatever resolution is set.
  • Audio: real hardware audio on its own dedicated thread, OGG background music (drop your own legally-owned soundtrack files in, see Installation).
  • Input: DualShock 3 (movement, look, every action), USB mouse, USB keyboard (hit-or-miss depending on the specific keyboard model -- a known PS3-side limitation, not something this project can fix). Every action is rebindable from the in-game Customize Controls menu, including the quicksave/quickload shortcuts this port adds. Mouse and joystick sensitivity are both adjustable from Options.
  • Compatibility: shareware and full registered Quake, save/load (regular and quicksave/quickload), demo playback, both official mission packs (Scourge of Armagon and Dissolution of Eternity) as separate installs sharing one copy of the base game data.

Changes in 1.6.0
-quake, both mission packs and your mods now come in a single package (TyrQuake.gnpdrm.pkg). at start a launcher lists what you have installed: quake, scourge of armagon, dissolution of eternity. if there's only one thing to play, the menu is skipped.
-the renderer is now picked in options > video settings > renderer (opengl or software). pressing cross on it restarts the game you're playing in the other renderer, settings saved first. no more separate 'SW' packages.
-quit from the game's menu goes back to the launcher instead of the XMB. circle in the launcher exits to the XMB.
-if you installed the separate mission pack or SW packages of earlier versions, you can delete them: this package uses the same game data, saves and config.cfg.

Changes in 1.5.0

  • Lock on system. it comes unbinded by default. simply use the lock on button to lock on enemies.
  • Console support. you can now open the console midgame with select + triangle (does not crash with other functions like saving or loading a game). press cross to open the on screen keyboard.

Changes in 1.4.0

  • gl_texturemode and r_shadows are now on 'Video Settings'
  • SELECT defaults to +showscores in-game

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