TyrQuakeCell v1.6.1 by stingziz0u
A native homebrew port of TyrQuake for the PS3. The PAK files are not included. Quake (id Software, 1996) -> TyrQuake (maintained fork) -> TyrQuakeCell (this project)
Install on your PS3
| File | Size | |
|---|---|---|
| TyrQuake.pkg b3881ced…ae9c | 19.8 MB | Send to PS3 Download |
| TyrQuakeRogue.gnpdrm.pkg 109442d0…76dd | 720 KB | Send to PS3 Download |
| TyrQuakeHipnotic.gnpdrm.pkg 07eb3d1c…3da2 | 720 KB | Send to PS3 Download |
| TyrQuakeRogueSW.gnpdrm.pkg d30779ac…c532 | 666 KB | Send to PS3 Download |
| TyrQuakeHipnoticSW.gnpdrm.pkg 3b87e30d…12dd | 665 KB | Send to PS3 Download |
Other ways to install
On the PS3: open store.brewology.com/ps3/tyrquakecell/ in its browser, press Download and install it from Package Manager › Install Package Files in the Game column.
From a USB drive: copy the .pkg files you want to the root of a USB drive (FAT32), plug it into the PS3 and install them from Package Manager › Install Package Files in the Game column.
Screenshots
About TyrQuakeCell
A native homebrew port of TyrQuake for the PS3.
The PAK files are not included.
Quake (id Software, 1996) -> TyrQuake (maintained fork) -> TyrQuakeCell (this project)
Installation:
Install the PKG from this site. FTP the required game files to PS3.
This port requires the following game PAK files and music (optional):
TYRQ00001/USRDIR/id1/pak0.pak <- required (shareware or full)
TYRQ00001/USRDIR/id1/pak1.pak <- optional, full game only
TYRQ00001/USRDIR/id1/music/ <- optional, track02.ogg .. track11.ogg
And mission PAK files (optional):
TYRQ00001/USRDIR/hipnotic/pak0.pak <- Scourge of Armagon
TYRQ00001/USRDIR/rogue/pak0.pak <- Dissolution of Eternity
Both mission packs shipped with their own soundtrack, separate from the base game's. If you have those, they go in hipnotic/music/ and rogue/music/ respectively, same naming convention as above.
NOTE: Filenames are case-sensitive.
Features
- Video: 720p output, selectable internal render resolution (320x200 up to 640x400 tested; 512x384 is the shipped default), hardware-accelerated scaling via the RSX 2D transfer unit (not a CPU blit), triple-buffered presentation, HUD/menu scaling that adapts to whatever resolution is set.
- Audio: real hardware audio on its own dedicated thread, OGG background music (drop your own legally-owned soundtrack files in, see Installation).
- Input: DualShock 3 (movement, look, every action), USB mouse, USB keyboard (hit-or-miss depending on the specific keyboard model -- a known PS3-side limitation, not something this project can fix). Every action is rebindable from the in-game Customize Controls menu, including the quicksave/quickload shortcuts this port adds. Mouse and joystick sensitivity are both adjustable from Options.
- Compatibility: shareware and full registered Quake, save/load (regular and quicksave/quickload), demo playback, both official mission packs (Scourge of Armagon and Dissolution of Eternity) as separate installs sharing one copy of the base game data.
Changes in 1.6.0
-quake, both mission packs and your mods now come in a single package (TyrQuake.gnpdrm.pkg). at start a launcher lists what you have installed: quake, scourge of armagon, dissolution of eternity. if there's only one thing to play, the menu is skipped.
-the renderer is now picked in options > video settings > renderer (opengl or software). pressing cross on it restarts the game you're playing in the other renderer, settings saved first. no more separate 'SW' packages.
-quit from the game's menu goes back to the launcher instead of the XMB. circle in the launcher exits to the XMB.
-if you installed the separate mission pack or SW packages of earlier versions, you can delete them: this package uses the same game data, saves and config.cfg.
Changes in 1.5.0
- Lock on system. it comes unbinded by default. simply use the lock on button to lock on enemies.
- Console support. you can now open the console midgame with select + triangle (does not crash with other functions like saving or loading a game). press cross to open the on screen keyboard.
Changes in 1.4.0
- gl_texturemode and r_shadows are now on 'Video Settings'
- SELECT defaults to +showscores in-game
