ROTT PS3 v1.1 by stingziz0u
A homebrew port of Taradino (Rise of the Triad) running natively on the PS3 Requires your own legally-owned copy of Rise of the Triad. No game data is included in this package.
Install on your PS3
| File | Size | |
|---|---|---|
| rott-ps3-1.1.pkg 1e0caec9…f656 | 31.7 MB | Send to PS3 Download |
Other ways to install
On the PS3: open store.brewology.com/ps3/rott-ps3/ in its browser, press Download and install it from Package Manager › Install Package Files in the Game column.
From a USB drive: copy rott-ps3-1.1_brewology_com.pkg to the root of a USB drive (FAT32), plug it into the PS3 and install it from Package Manager › Install Package Files in the Game column.
Screenshots
About ROTT PS3
A homebrew port of Taradino (Rise of the Triad) running natively on the PS3
Requires your own legally-owned copy of Rise of the Triad. No game data is included in this package. The classic Dark War files from the GOG or Steam releases or the original CD work, as does the freely distributed shareware version.
Features
- Games: The HUNT Begins (shareware), Dark War and Extreme Rise of the Triad. A launcher picks the registered or the shareware game depending on the data found; the registered game's episodes are picked in its own New Game menu.
- Video: 720p output with the picture scaled by the RSX. Three internal resolutions: 320x200 (the original), 640x480, and 848x480 widescreen (16:9, more picture at the sides instead of a stretched one). Screen fit, smooth or sharp filtering, an FPS counter, and a large HUD option that draws the status bars at twice the size.
- Audio: 48 kHz audio on its own thread. Music the way a Sound Blaster played it (the original Apogee MIDI player and AdLib driver, on an emulated OPL3), or in General MIDI through a SoundFont (.sf2).
- Input: DualShock 3 with both sticks. Every action can be reassigned from Options, with stick sensitivity, dead zone, invert aim and swap sticks settings. System: saves and settings in /dev_hdd0/data/rott/, clean exit from the XMB ("Quit Game"), a log in the game's folder.
Installation
- Install rott-ps3-1.0.pkg from the XMB (it shows up as "Rise of the Triad"). This creates /dev_hdd0/game/RISETRIAD/USRDIR/.
- By FTP, copy your game data into that folder:
RISETRIAD/USRDIR/DARKWAR.WAD <- registered game (Dark War)
RISETRIAD/USRDIR/DARKWAR.RTL <- registered, required
RISETRIAD/USRDIR/DARKWAR.RTC <- registered, required (ROTTCD.RTC or ROTTSITE.RTC also work)
RISETRIAD/USRDIR/REMOTE1.RTS <- required by both games
RISETRIAD/USRDIR/EXTREME.RTL <- optional: Extreme Rise of the Triad
RISETRIAD/USRDIR/HUNTBGIN.RTL <- optional: The HUNT Begins levels in the registered game
RISETRIAD/USRDIR/HUNTBGIN.WAD <- shareware game
RISETRIAD/USRDIR/HUNTBGIN.RTL <- shareware, required
RISETRIAD/USRDIR/HUNTBGIN.RTC <- shareware, required
With the files of only one game there is no launcher menu, the game starts right away. If no game can start, a screen says which file is missing.
- Optional, General MIDI music: copy a General MIDI SoundFont (.sf2) to RISETRIAD/USRDIR/ and pick it in Options -> Music Synth. The first .sf2 in the folder (by name) is used. The samples are kept in memory at about twice the file's size, so SoundFonts up to roughly 100 MB are a good fit. GeneralUser GS (31 MB) is a good choice; release builds may include it (see Building from source).
Settings and saved games are kept in /dev_hdd0/data/rott/darkwar/ (and huntbgin/ for the shareware game), so reinstalling the PKG keeps them. The log of the last run is RISETRIAD/USRDIR/rott_log.txt.
Changes in 1.1
it now has a GPU renderer
-Options -> Video Settings -> GPU Renderer switches between the GPU and the software renderer in game, no restart needed.
-Smooth Textures (same menu) adds an optional texture filter for the GPU renderer.
-both settings are saved in the config.
-the three internal resolutions (320x200, 640x480 and 848x480 widescreen) still work. The status bar, the weapon and the menus are drawn as before, over the 3D view.
