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PSNope v1.06-test by user

Released Mar 13, 2014 · Apps
32,851 downloads here · Developer site

PSNope lets you activate PSN content in specific user accounts. Features: - activate PSN content in specific user account - spoof idps (temporary) - psid spoofing (temporary) - fake ofw (temporary

Install on your PS3

FileSize
EP0001-PSNOPE000_00-PSNOPE0000000106.pkg v1.06-test
d592c067…10a8
186 KB Download
EP0001-PSNOPE000_00-PSNOPE0000000001.pkg v1.05
ff0a6c48…5e03
141 KB Download

Homebrew packages need HEN or custom firmware.

All versions (3)

Other ways to install

On the PS3: open store.brewology.com/ps3/psnope/ in its browser, press Download and install it from Package Manager › Install Package Files in the Game column.

From a USB drive: copy the .pkg files you want to the root of a USB drive (FAT32), plug it into the PS3 and install them from Package Manager › Install Package Files in the Game column.

Send to your PS3Your PS3's address

  1. Start webMAN MOD on the PS3 and stay on its home screen.
  2. Find its address in Settings › Network Settings › Settings and Connection Status List.

Send to PS3

This browser remembers the address. webMAN downloads the package and installs it.

Screenshots

About PSNope

PSNope lets you activate PSN content in specific user accounts.

Features:

  • activate PSN content in specific user account
  • spoof idps (temporary)
  • psid spoofing (temporary)
  • fake ofw (temporary removal of cfw syscalls)
  • firmware independent i.e. no version specific offsets
  • customizable settings

Sony added some checks to syscall 870 in fw 4.55, but this update should make psnope pass these checks removing cfw calls should work again.

Changelog v1.06 (test):

  • Output content from the community log files (enable the debug_log option if you're running cex fw)
  • Cleanup community log files based on blacklisting. no idea if its useful or not...

No cobra fw support (and no plans to add support it in the future)

Anyway, i'm not really interested in updating psnope anymore and if you want to play online with cfw i recommend to:

  • Restore ofw syscall table
  • Clean up all history and log files
  • Restore ofw explore_plugin.sprx, nas_plugin.sprx and explore_category_game.sprx

There is no tool which supports all of these atm. oh, and don't spoof anything. PSN can check in theory if idps belongs to console, syscall table matches fw version, syscall table is not ofw, fw allows installing debug pkgs with broken signature, etc. No idea if they actually do these checks, but they gather lots of checksums from your console each time you log into PSN.

Changelog v1.05:

  • Addition of psid spoofing
  • Cleanup boot_history.dat etc.
  • Delete boot_history.dat etc.
  • Beep to indicate successful rif creation

Q&A

Q: I want to activate PSN content. How to get started?
A: 1. create the folders psnope\lic\ on your pen drive

  1. put the rap files of the content you want to activate into the "lic" dir
  2. plug your pen drive into the rightmost usb port of your ps3 (/dev_usb000)
  3. run PSNope

Q: Do i need the "aa" account to make it work?
A: No, you don't.

Q: How can i enable changing my idps?
A: open config.txt, change "spoof_idps=0" to "spoof_idps=1" and set "idps=" to the idps you want to use

Q: Where does it look for config.txt?
A: It looks for config.txt in the following places and uses the first it is able to open:

  1. /app_home/config.txt
  2. /dev_usb000/psnope/config.txt
  3. /dev_hdd0/game/BLES08890/USRDIR/config.txt

Q: I spoofed my idps and and activated some content. Why doesn't it work?
A: Because your idps is part of the decryption algo. Please set "use_spoofed_idps" to "1" to fix it.

Q: Whats a ".klic" file?
A: Its a decrypted ".rap" file. PSNope supports these as well.

Q: How can i disable certain System Calls that may be detected?
A: remove_cfw_syscalls=1

Q: Will PSNope work on future CFWs?
A: It should work as is, because there are no version specific offsets being used (unlike the others).

Q: Is there any chance my console could get bricked by PSNope?
A: Nope ;) no changes are being made to your console's flash.

Q: Can I use the source code or parts of it in my own projects?
A: Sure, as long as your project is open source.

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