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PSXONPS3 changelog

v0.4 · Nov 11, 2026

UPDATE 11.11.2026. Version 0.4

Name

The app is now called PSXONPS3 (it was PCSX-ReARMed for PS3), with a new icon. It installs over the old one and keeps saves, states and settings.

Save states

Save state and Load state show the 10 slots as pictures of the game at that moment, with the game's name and the time each was saved.

Memory cards

Memory card 1 and 2 for all games by default: all games use the same two cards (saves/pcsx-card1.mcd, pcsx-card2.mcd), as on a PS1, so games find each other's saves. Settings > Memory cards > One per game keeps a card per game (also per game, in its config).

A game's old card from earlier builds is copied onto memory card 1 (and 2) once, the first time it starts with them; its own card file stays as it was.

More memory cards: memory card 3, 4, ... (New memory card in the tab), and which two are in the slots (Put in slot 1 / 2), for all games.
Memory cards tab: every card file and the saves on it, with their animated icons, names and blocks. Copy or move a save to another card, delete it, export it as an .mcs file, or import .mcs files from USRDIR/saves/mcs.

Boot BIOS needs a BIOS file from a PS1 in USRDIR/system: the PS3's own PS1 BIOS has no memory card or CD player screen (a black screen), so with only that one the entry is greyed out and says so.

LibCrypt-protected games

LibCrypt warning: a message at game start when a LibCrypt-protected game (Soul Reaver, MediEvil, ...) has no protection data: no .sbi or .lsd file, and not an original disc in the drive. Without it the game freezes later on. See the README's "LibCrypt-protected games".

LibCrypt data from .lsd files: emulator also looks for .lsd next to the game, or webMAN MOD's pack in /dev_hdd0/tmp/lsd (named as the boot file: SLES_013.01.lsd), for images and discs in the drive.
Original discs in the PS3's drive: the protection data is now attempted to be read from the disc itself. Not yet confirmed with a real LibCrypt disc.

Fixes

A .cue that names its .bin in other case (GAME.BIN for game.bin) now loads properly; before, a LibCrypt game's .sbi was turned away there.

Speed

Games no longer slow down after a save state was made, or after reading video memory once (Soul Reaver ran at 70-80%): the exact-read mode for the X-Files now starts only while a game itself keeps reading video memory, and stops again 10 seconds after its last read.
PGXP seam fill takes less CPU time per polygon (it cost about 2.7 ms per frame in Tekken 3). The Debug log shows its time on its own ("seam fill" in the PGXP line).

Graphics fixes

PGXP seam fill: no more grid of light or dark lines along the polygon edges in games that draw a see-through layer over their polygons (Silent Hill's fog, Soul Reaver, GT2), and no light outline around GT2's tyres. Edges two polygons share now stay where they are, and only textured polygons are drawn larger.

v0.3-build118 · Nov 10, 2026

Experimental version 0.3 (build 118)

  • Improved menu interface and better configuration editing/saving
  • Fixes cursor issue in X-files.
  • Uses PS3's own PS1 bios, so you don't need to download your own if you don't want to. It is used by default if found ( You don't need to move it into the system folder or do anything, emulator looks for it in dev_flash.)
  • Experimental low latency feature.

v0.2-build105 · Nov 9, 2026

UPDATE 8.11.2026. Experimental version 0.2 (build 105):

New

  • Settings in categories: the settings screen now has two panes, with categories on the left (Display, Graphics, Emulation, Sound, Controls, BIOS, Game list, Debug) and their settings on the right. X opens a category, Circle goes back, L1/R1 switches between categories. No more long scrolling list.
  • BIOS choice (BIOS category): Auto, Built-in (HLE), or any BIOS file in USRDIR/system. Can be set per game; applies from the next game start.
  • PGXP seam fill (under PGXP): closes the thin cracks between parts of 3D models (faces, necks, shoulders, e.g. Jill in Resident Evil 3). Options: 1/2 pixel (default), 1/4 pixel, Off.

Changed

  • Skip intro videos now only skips the videos before your first button press (logos, opening movie). Story videos and cutscenes always play.
  • Sound when slow now defaults to Keep pitch.
  • The game list now shows .img files without a .cue, and .mdf images.

Fixes

  • Mortal Kombat Trilogy: no longer freezes after the intro videos, and no longer crashes while loading on the PS3. Two dynarec bugs, one of them in upstream's Lightrec on big-endian 64-bit CPUs like the PS3's.
  • 007 The World Is Not Enough: no longer hangs or crashes while loading with the dynarec (an upstream Lightrec bug).
  • Resident Evil 3: no more black screen when picking up an item.

Known issues

  • 007 The World Is Not Enough needs a real BIOS (it crashes with the built-in one).
  • PGXP Seam Fill can glitch graphics in some games (e.g Silent Hill). Turn it off if that happens.

v0.2 · Nov 5, 2026

PCSX Rearmed for PS3 0.2

v0.1 · Oct 31, 2026

PCSX Rearmed for PS3 0.1