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Trogdor: Reburninated v2.4 by Mode8fx

Released May 17, 2026 · Games
24,268 downloads on GitHub · Source code

Recreation of the Homestar Runner Flash game Trogdor, with level select, cheats and new options

Install on your 3DS

QR code of the download link for Trogdor-Reburninated-v2.4-3ds-cia.zip

Method 1Scan the QR code
With 3dsDL (Scan QR Code). Then open the .zip in 3dsDL's Files and extract it where the release notes say.

Method 2Send it to your 3DS
Open 3dsDL › Receive on the same Wi-Fi, then press:
Send to 3dsDL
Then extract the .zip in 3dsDL's Files where the release notes say.

Other ways to install

Files

FileSizeSHA-256
Trogdor-Reburninated-v2.4-3ds-cia.zip6.2 MB 37fbc649…e6c6 Download
Trogdor-Reburninated-v2.4-3ds.zip5.8 MB d2dfb5d0…5e9e Download

Downloads come from the developer's GitHub release while it's there. If GitHub stops serving a file, or the file there changes, the same link serves our copy.

All versions (12)

Screenshots

Trogdor: Reburninated screenshot
Screenshot · from the developer's README
Trogdor: Reburninated screenshot
Screenshot · from the developer's README
Trogdor: Reburninated screenshot
Screenshot · from the developer's README
Add a screenshotor a photo of it running.

About Trogdor: Reburninated

Mode8fx ported the original ActionScript to C++ by hand and kept nearly all the original art and sound, intermissions included. Bugs from the Flash version are fixed.

You can change the enemy speed and the points needed for an extra life, or pick a difficulty preset. Your high score is saved, and so is a game in progress. There's also level select, a shuffle option, big head mode, new cheats on top of the Konami code and an optional Stinkoman 20X6 soundtrack. On the 3DS it runs at up to 30fps.

For your own music, put WAV or OGG files in music/custom in the game folder, named after the songs they replace, like menu or stinkoman_level_day.

It's an unofficial fan project. Trogdor and Homestar Runner belong to the Brothers Chaps, and the original game was programmed by Jonathan Howe.

Release notes

v2.4 · May 17, 2026

Oh you thought there was no more updates but guess what there's an UPDATE!

What started as a few technical fixes spiraled into a bigger update tying up a bunch of loose ends. Check it out check it out check it out:

Changes

  • Added new "Reburninated" logo to instructions screen and icons (it’s about time!).
  • Added custom soundtrack support. Simply convert your music and put the WAV/OGG output in /music/custom. See the included README for more details.
  • Added volume controls for music, sound effects, and Strong Bad’s commentary.
  • Increased volume of most sound effects, and slightly increased volume of most voice clips. Additionally, music can now get much louder.
  • Reorganized Options menu (again) by splitting Cosmetic Settings into separate Audio and Video sections.
  • Reworked Options menu background to fill full (4:3) screen, and increased its resolution on most systems.
  • Other assorted polish.
  • [PSP] Music now fades out at the end of a level like on other systems.

Bug Fixes

  • Fixed movement being jittery at high framerates.
  • Fixed music not playing on levels 47 and 48.
  • Fixed Theater and sound logic misclassifying some sound effects as music and vice-versa.
  • Adjusted fire breath position by one pixel to match the Flash version more closely.
  • [Android] Fixed game running too fast at >60 Hz refresh rates.
  • [PSP] Fixed audio popping (finally).

Technical Improvements

  • Overhauled audio, removing all stuttering, reducing file size for most systems, and usually reducing initial load time (depending on system). Every system now uses high-quality OGG except:
  • [Gamecube, 3DS, FunKey] Low-quality OGG (Gamecube had to be dropped to low quality to make sure all common sounds could fit in RAM... sorry)
  • [PSP] Low-quality OGG (music) and WAV (sound effects/voices, because OGG would greatly increase initial load time)
  • Reduced audio latency.
  • Optimized text rendering.
  • Optimized border rendering on some systems.
  • Other assorted minor optimizations.
  • Updated SDL2 libraries on most systems.
  • Removed OGG_SFX compiler flag since audio loading now supports OGG and WAV simultaneously.
  • [Gamecube, Wii] Upgraded to libogc2, which introduces a variety of improvements including save/load support for FlippyDrive (thanks @Extrems!).
  • [PSP] Removed OSLibAudio dependency; audio now uses SDL_mixer like every other system.
  • [PSP] Upgraded PSPDEV, resulting in improved performance and stability.

Enjoy!

Full changelog

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