Tappy Plane changelog
v1.0-all · Aug 31, 2015
I wanted to put a release together to mark all platforms being stable.
Also, the 3DS version of Tappy Plane now stretches farther than its mobile phone counterparts to account for the fact that the 3DS screens are landscape instead of portrait (which the game is actually designed for).
v1.1 · Aug 27, 2015
Okay... so the last release wasn't technically feature complete after all... I completely forgot about saving the player's high score...
But I have fixed that with this release!
So feel free to tap to your heart's content and aim for that high score!
v1.0 · Aug 26, 2015
Tappy Plane for 3DS has been fully ported to have parity with its mobile phone counterparts!
v0.2-alpha · Aug 25, 2015
Tappy Plane for 3DS now renders textures and features touch input.
All I need to do now is implement sound effects and figure out something to render on the top screen.
v0.1-alpha · Aug 21, 2015
I heard about TubeHax the other day, so I went and threw together an extremely primitive version of Tappy Plane for 3DS. Basically, all of my code for the game is C/C++, so porting it over was extremely easy.
The difficult parts were/are the rendering, sound, and input.
So basically, while this first demo IS playable, it doesn't contain any textures, sounds, high scores, or touch input.
Use the A button to fly and the START button to exit.
Once I figure out some of the 3DS particulars, I will get this game looking like its Android, iOS, and Windows Phone counterparts! Wish me luck!
