Sonic Mania v1.1.0 by SaturnSH2x2
Runs Sonic Mania from your own game files, on a decompiled Retro Engine v5
Install on your 3DS
Method 1Scan the QR code
With FBI (Remote Install › Scan QR Code) or 3dsDL (Scan QR Code). Either one installs it.
Method 2Send it to your 3DS
Open 3dsDL › Receive on the same Wi-Fi, then press:
Send to 3dsDL Not working?
Other ways to install
From your SD card: copy SonicMania.3dsx into /3ds/ and start it from the Homebrew Launcher.
Send can't find your 3DS? Type the address 3dsDL shows on Receive, then press Send.
Send to 3dsDL
Files
| File | Size | SHA-256 | |
|---|---|---|---|
| SonicMania.3dsx | 2.9 MB | 0c1c38fb…2e0e | Download |
| SonicMania.cia | 2.2 MB | fc927aa4…bc4c | Download |
Screenshots
About Sonic Mania
The game isn't included: you need the game files from your own copy of Sonic Mania. This is SaturnSH2x2's 3DS port of the RSDKv5 decompilation, the engine the game runs on.
The decompilation team ask that it never be used to pirate the game, and that you support Evening Star, who own the Retro Engine.
The decompilation team ask that it never be used to pirate the game, and that you support Evening Star, who own the Retro Engine.
Release notes
v1.1.0 · May 8, 2025
It's been a while.
Changes since the last release:
- Game now runs on engine version v5U, however, without v3/v4 Legacy support. This engine version is referred to as v5C internally.
- Dev menu now displays extra information regarding memory usage, as well as if the game is running on a N3DS.
- Audio thread now runs on core 1, with support for asynchronous file loading, alleviating microloads during gameplay and resulting in speedup in certain sections (start of Studiopolis Act 2, parts of Flying Battery Act 1). Additionally, the game no longer suffers from delayed audio.
- Engine now supports loading assets from an external RomFS file.
- Loading times improved significantly while using the Data file. Thanks to @davidgfnet for using setvbuf on Data file accesses. Additionally, all static object files and sprite bin files are cached. Loading times are ~30-40 seconds on initial boot, and ~5-10 seconds on stage load, however, YMMV.
- Port now incorporates more or less the latest version of both the RSDKv5 decomp and Mania decomp (thanks @Mefiresu and @c08oprkiua).
- Game now _boots_ on O3DS. However, don't expect full-speed frame rates. (thanks @smb123w64gb) A Citro2D/3D backend is still planned to get performance up to speed.
Installation process is the same as before. Copy the Data.rsdk or extracted Data folder to /3ds/SonicMania on your 3DS's SD Card.
