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OpenTitus changelog

v27-12-2018 · Dec 27, 2018

ONLY for old3DS users, these builds use low frequency audio.
Worse audio quality, but near full speed.

.3dsx / .cia are included

v25-12-2028 · Dec 25, 2018

This release fixes the .cia builds.

Copy 'OpenTitus' folder to 'SD:/3ds/OpenTitus'

For titus build, place gamefiles in 'titus' folder.
For moktar build, place gamefiles in 'moktar' folder.

Build instructions:

Build .cia:
make -f Makefile.3ds cia
make -f Makefile.3ds cia GAME=MOKTAR

Inside Makefile.3ds, if ROMFS, is NOT defined.
The compiled executable will look for the game config/data in: 'SD:/3ds/OpenTitus/'

v23-12-2018 · Dec 23, 2018

This release features the .3dsx builds of OpenTitus ( Titus + Moktar).
.cia / 3ds builds are not supported yet.

Copy 'OpenTitus' folder to 'SD:/3ds/OpenTitus'

For titus build, place gamefiles in 'titus' folder.
For moktar build, place gamefiles in 'moktar' folder.

Build instructions:

Build .3dsx:
make -f Makefile.3ds
make -f Makefile.3ds GAME=MOKTAR

Inside Makefile.3ds, if ROMFS, is NOT defined.
The compiled executable will look for the game config/data in: 'SD:/3ds/OpenTitus/'

To include ROMFS (.3dsx / .cia):

Copy gamefiles to the source 'titus' or 'moktar' folder.
Inside Makefile.3ds, make sure ROMFS is defined.
The compiled executable will have the gamefiles/romfs included and look for the game config/data in: 'romfs:/'

All required files will be compiled to '/output/OpenTitus/'.
*.elf file is not required.