Breakout changelog
B_1.07.02 (pre-release) · Nov 3, 2017
Updated textures and added animations.
No Gameplay changes.
B_1.07.01 (pre-release) · Oct 31, 2017
Updated some textures, that's literally it.
B_1.07.00 (pre-release) · Oct 30, 2017
Powerups are now a thing (not just conceptually I mean they are actually in-game).
You can now have 3 saved levels.
(I held a poll on the gbatemp thread to see how many we should have but no one voted lol, so I went with 3, but if enough people ask I'll change it.)
And unlike with some of my previous projects, yes I did test multiple possible file scenarios to make sure the savefile updated properly to fit with this new version.
B_1.06.01 (pre-release) · Oct 18, 2017
You can now save your custom level and play it!
Fixed minor (but annoying) audio bug.
B_1.06.00 (pre-release) · Oct 17, 2017
2 New levels.
Improved Engine
(Many minor improvements to the code.)
Level editor *added (press Y at title screen)
*Currently you cannot save the levels or play them, but if you think you've made a cool level design submit it to me and I might include it in a future update! [Submit the number array on the bottom screen.]
*Use the D-Pad or Joystick to move your cursor (represented by a ball) And use the L and R triggers to switch between bricks
B_1.05.00 (pre-release) · Oct 14, 2017
The "More Stuff" update.
Simply put, there's more stuff.
Now they gameplay itself hasn't changed (save for some minor fixes).
The real meat of this update is:
*New Graphics
*Sound Effects
We're getting so close to something I'm comfortable calling 'Release', just a little ways to go.
Thank you all for your support so far. Especially my close friends and the GBAtemp community!
B_1.04.02 (pre-release) · Oct 12, 2017
Fixed minor bug where after beating the game, if started again, the paddle would not return to it's starting position, thus miss aligning the ball
B_1.04.01 (pre-release) · Oct 10, 2017
CIA now has all the proper workings.
(On the Homemenu it won't just be a black square with no text.)
B_1.04.00 (pre-release) · Oct 9, 2017
Small improvements to the ISHUPE Engine.
Level will now increase when all bricks destroyed.
*Small easter egg if you beat both levels currently in the game.
Now the title screen actually tells you what to push to start the game.
Lives are now displayed on the bottom screen.
Credits added to the game.
B_1.03.01 (pre-release) · Oct 8, 2017
Quick Fix!
Didn't realize I hadn't yet made the paddle's position reset. And since technically the ball just goes to a set position, not necessarily relative to the paddle... well basically this can happen: [see the Demonstration.mp4 file]
Note: The game was running at 50% and was up-scaled because I was running it in Citra Edge [3DS Emulator].
B_1.03.00 (pre-release) · Oct 8, 2017
Minor Improvements to ISHUPE engine.
Ball now starts with paddle and will not move until a button is pressed.
B_1.02.00 (pre-release) · Oct 6, 2017
New Engine!
The gameplay is improved with my new ISHUPE engine.
And groundwork for a powerup system is in place (You can see it in action on the bottom screen, occasionally when you hit a block the powerup value will be 1, 2, or 3. 0 Means no powerup which is the usual value you will get.).
B_1.01.00 (pre-release) · Sep 14, 2017
Better/new 'physics engine'.
Ball trail (because graphical effects are definitely the priority right now)
More (see previous 4 commits.)
B_1.00.00 (pre-release) · Jul 28, 2017
Now open for beta testing, see linked commit for details.
A_1.02.0 (pre-release) · Jul 18, 2017
... Basically, we added bricks
A_1.01.0 (pre-release) · Jul 18, 2017
Initial Release.
Basically just a first step / POC.
There is a title image [that I drew].
And a rectangle representing the paddle which can be modified within the application.
[TBH I only made this a release for a friend to download it.]
