3DS Store › Games › Breakout

Breakout changelog

B_1.07.02 (pre-release) · Nov 3, 2017

Updated textures and added animations.
No Gameplay changes.

B_1.07.01 (pre-release) · Oct 31, 2017

Updated some textures, that's literally it.

B_1.07.00 (pre-release) · Oct 30, 2017

Powerups are now a thing (not just conceptually I mean they are actually in-game).
You can now have 3 saved levels.
(I held a poll on the gbatemp thread to see how many we should have but no one voted lol, so I went with 3, but if enough people ask I'll change it.)

And unlike with some of my previous projects, yes I did test multiple possible file scenarios to make sure the savefile updated properly to fit with this new version.

B_1.06.01 (pre-release) · Oct 18, 2017

You can now save your custom level and play it!
Fixed minor (but annoying) audio bug.

B_1.06.00 (pre-release) · Oct 17, 2017

Beta1.6-Video.zip

2 New levels.
Improved Engine
(Many minor improvements to the code.)
Level editor *added (press Y at title screen)

*Currently you cannot save the levels or play them, but if you think you've made a cool level design submit it to me and I might include it in a future update! [Submit the number array on the bottom screen.]
*Use the D-Pad or Joystick to move your cursor (represented by a ball) And use the L and R triggers to switch between bricks

B_1.05.00 (pre-release) · Oct 14, 2017

The "More Stuff" update.
Simply put, there's more stuff.
Now they gameplay itself hasn't changed (save for some minor fixes).
The real meat of this update is:
*New Graphics
*Sound Effects

We're getting so close to something I'm comfortable calling 'Release', just a little ways to go.
Thank you all for your support so far. Especially my close friends and the GBAtemp community!

B_1.04.02 (pre-release) · Oct 12, 2017

Fixed minor bug where after beating the game, if started again, the paddle would not return to it's starting position, thus miss aligning the ball

B_1.04.01 (pre-release) · Oct 10, 2017

CIA now has all the proper workings.
(On the Homemenu it won't just be a black square with no text.)

B_1.04.00 (pre-release) · Oct 9, 2017

Small improvements to the ISHUPE Engine.
Level will now increase when all bricks destroyed.
*Small easter egg if you beat both levels currently in the game.
Now the title screen actually tells you what to push to start the game.
Lives are now displayed on the bottom screen.
Credits added to the game.

B_1.03.01 (pre-release) · Oct 8, 2017

Quick Fix!
Didn't realize I hadn't yet made the paddle's position reset. And since technically the ball just goes to a set position, not necessarily relative to the paddle... well basically this can happen: [see the Demonstration.mp4 file]

Note: The game was running at 50% and was up-scaled because I was running it in Citra Edge [3DS Emulator].

B_1.03.00 (pre-release) · Oct 8, 2017

Minor Improvements to ISHUPE engine.
Ball now starts with paddle and will not move until a button is pressed.

B_1.02.00 (pre-release) · Oct 6, 2017

New Engine!
The gameplay is improved with my new ISHUPE engine.
And groundwork for a powerup system is in place (You can see it in action on the bottom screen, occasionally when you hit a block the powerup value will be 1, 2, or 3. 0 Means no powerup which is the usual value you will get.).

B_1.01.00 (pre-release) · Sep 14, 2017

Better/new 'physics engine'.
Ball trail (because graphical effects are definitely the priority right now)
More (see previous 4 commits.)

B_1.00.00 (pre-release) · Jul 28, 2017

Now open for beta testing, see linked commit for details.

A_1.02.0 (pre-release) · Jul 18, 2017

... Basically, we added bricks

A_1.01.0 (pre-release) · Jul 18, 2017

Initial Release.

Basically just a first step / POC.
There is a title image [that I drew].
And a rectangle representing the paddle which can be modified within the application.

[TBH I only made this a release for a friend to download it.]