+Prerequisites
+=============
+- A homebrew enabled PlayStation 3 console. As of now that mostly means having a custom firmware installed. Obtaining and installing such a software is out of the scope of this document. Sorry, but youre on your own for that one.
+- At least one ScummVM supported game. The list of compatible games can be seen here:
http://www.scummvm.org/compatibility/
+- An USB drive.
+
+Installing
+==========
+From a computer, download the installable package of the PS3 port from ScummVM's main site. It should be a .pkg file. Copy it to an USB drive.
+After having plugged the USB drive to you PS3, the installation package should appear in the XMB under the "Games > Install Package" menu. Installing it copies ScummVM and its dependencies to your PS3's hard drive. It also adds the "Games > PlayStation 3 > ScummVM" XMB entry which is to be used to launch ScummVM.
+
+Configuring and playing games
+=============================
+The user manual describes how to add games to ScummVM and launch them : http://wiki.scummvm.org/index.php/User_Manual
+
+PlayStation 3 Specifics
+=======================
+Games can be launched either from an USB drive or from the internal hard drive. The internal hard drive has better performance though.
+
+Savegames are wrote in the /hdd0/game/SCUM12000/saves folder.
+
+Joypad button mapping
+=====================
+- Left stick => Mouse
+- Cross => Left mouse button
+- Circle => Right mouse button
+- Triangle => Game menu (F5)
+- Square => Escape
+- Start => ScummVMs in global game menu
+- Select => Toggle virtual keyboard
+- L1 => AGI predictive input dialog
+
+Building from source
+====================
+This port of ScummVM to the PS3 is based on SDL. It uses the open source SDK PSL1GHT.
+
+The dependencies needed to build it are :
+
+- The toolchain from https://github.com/ps3dev/ps3toolchain
+- SDL from https://github.com/zeldin/SDL_PSL1GHT
+- Scumm2VM from https://github.com/scummvm/scummvm
+
+Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command :
+
+./configure -host=ps3 && make ps3pkg
--------------------------------------------------------------
#### 2026.3.0 "Carousels & Killer Whales" (2026-06-20)
New games:
Added support for Nancy Drew: The Haunted Carousel.
Added support for Nancy Drew: Danger on Deception Island.
Added support for Noctropolis.
Added support for Cartoon Carnival.
Added support for Alfred Pelrock: En Busca de un Sueño.
Added support for Pilot Brothers: On the Track of Striped Elephant, Pilot Brothers: The Case of Serial Maniac, and five minor games built on the Gamos engine.
General:
Highlight clickable links in the GUI with a cursor change.
Fixed window size when switching out of fullscreen mode on 3D engines.
Implemented NULL OPL driver for lower-base systems.
Implemented kinetic scolling in GUI lists.
ACCESS:
Fixed various script issues in Martian Memorandum.
AGOS:
Added support for language files used by Amiga and Macintosh versions of Simon2.
GLK:
Exposed text and engine settings in the GUI.
LastExpress:
The game has been supported for a while now (2026.1.0), we just forgot to add a news entry here. Whoops!
Several inaccuracies from the character logic have been fixed, which means that some rare issues concerning characters behavior should now be gone.
MADS:
In Rex Nebular fix game being semi-stuck while using binoculars.
MM:
Reworked keymapper for MM1.
Fixed MM1 Enhanced allowing trading more than the character owned.
Fixed MM1 Enhanced allowing free temple healing where it shouldn't.
MM1 Enhanced most recently played music was restarting after opening and closing the GMM.
MYST3:
Fixed a regression for the animation of the control wheel at J'nanin's shore.
Camera movement is now free after placing a symbol on the pedestal at the watch tower in J'nanin.
NANCY:
Fixed a regression in ripped letter types of puzzles, affecting all the Nancy games that feature such puzzles.
Fixed potential crashes in ripped letter types of puzzles, after loading a saved game.
Show the correct mouse cursor in rotating lock types of puzzles.
Enter the game scene directly when loading a saved game from the launcher or the GMM, instead of starting in the main game menu.
Properly handle the "Continue Game" button after clicking on the "More Nancy" button.
Fixed an edge case in piano types of puzzles, where clicking on a key while another was still down produced a graphical glitch.
Fixed some sounds stopping prematurely in Nancy Drew: Secret of the Scarlet Hand and newer games.
Fixed animation speed and timing in turning types of puzzles.
SLUDGE:
Added two more games to detection, "Sam and Max Flintlocked" and "Full Moon".
TwinE:
Fixed soft lock collision bug with bulldozer.
Fixed wrong scaling for plasma menu effect.
Fixed holomap model rendering.
Disable autosaves while driving a vehicle.
Atari port:
Added native CDDA support.
Added plugin support (now ScummVM can run with as little as a few megs of RAM).
Added native YM2149 support (currently usable for Elvira 1 and 2).
Reworked audio mixer (this fixes the barking poodles in SOMI).
Autosave is disabled by default as it leads to audible artefacts during gameplay.
PS3 port:
Added support for running ScummVM engines as separate modules/executables. This saves about 90 MB of RAM. It is enabled only for release packages.