PS3 Home
What's New
Homebrew
Game Updates
Demos
multiMan
Videos

PCSX Rearmed for PS3 v0.3-build118 by Calyps0man
Last Release: Nov 10, 2026
Downloads: 321

UNOFFICIAL PCSX-ReARMed Port for PS3 is a PlayStation 1 emulator for the PlayStation 3.
Name Version Released Hits DL Link
PCSX Rearmed for PS3 v0.3-build118 11/10/26 37 Download
It is the PCSX-ReARMed libretro core with its own PSL1GHT front end, built around the PS3's hardware:

- Lightrec dynarec tuned for the Cell PPU (no microcoded instructions in the generated code).
- RSX renderer: 3D at 2x, 3x, 4x or 4.5x resolution, with the PS1's VRAM kept on the GPU.
- SPU jobs: FMV decoding and edge smoothing run on the Cell's SPUs.
- PS1 discs play straight from the console's drive (ONLY ON CFW!!!).

What's new in Experimental version 0.2 (build 100) - UPDATE 5.11.2026.
- PGXP (Lite version) (experimental, RSX renderer, per game, off by default): 3D is drawn at sub-pixel positions, so polygons wobble much less when upscaled. "On + textures" also attempts to remove texture warping.

Note
This is a lighter version of PGXP, made to run fast enough on the PS3. It only covers the PS1's 3D chip (GTE): the exact sub-pixel positions the GTE calculates are kept and used to draw 3D, so polygons wobble much less. "On + textures" also uses the depth for perspective-correct textures. Unlike the full PGXP in DuckStation, there is no CPU mode (positions a game changes with the main CPU after the GTE fall back to whole pixels), no depth buffer and no culling options. Some wobble and gaps may remain, depending on the game.

- Widescreen (3D) (per game, off by default): 3D games are drawn wider for a 16:9 TV with the right proportions. 2D graphics, menus and videos are stretched. Works with PGXP. While it is on, Aspect ratio is greyed out and set to 16:9.

- Texture filter and Sprite filter (experimental, RSX renderer, off by default): bilinear smoothing of 3D textures and of 2D sprites, set separately. Works at every resolution, without dark fringes or seams at sprite edges.

- Changing discs for multi-disc games (in-game menu > Change disc). Uses the game's .m3u or multi-disc .pbp, or files whose names differ only by disc number ("(Disc 2)", "CD2", ...). Works with discs in the PS3's drive too.

- CD-ROM speed: Normal, Turbo (faster loading, sound and videos keep their speed) or Max (fastest, may break some games).

- Boot BIOS in game list (off by default): adds an entry that starts the PS1 BIOS menu with no disc (memory card manager, CD player). You pick which memory card files go in the two slots, so saves can be copied between games' cards. Needs a real BIOS.

- Game covers (on by default): the selected game's cover is shown in the game list, from your own JPG/PNG files: next to the game file, in USRDIR/covers (by file name or serial), or from webMAN MOD's PS1 cover pack. The game's serial is shown under the cover.

Speed
- Rayman is now at full speed now without affecting the BIOS logo. (Both were dependent on each other, it was caused by register checks and emulation issue)
- Resident Evil 3 should no longer nearly freeze in scenes with many VRAM copies (the RSX now does them itself).

Graphics fixes
- Mirrored 2D sprites are drawn correctly: no more thin lines through or along sprites (Rayman), and no hairline gaps between 2D pieces above 1x.
- Many PGXP fixes along the way: less flicker, reduced gaps and slits between polygons (Tekken 3, GT2's cars, RE3's Jill).

Menus and logs
- Debug log: more timing and renderer statistics, to help find slowdowns.

Known limitations/issues
- PGXP feature implementation is not perfect. There may still be polygon gaps and other issues depending on the game. Toggling it may also reduce performance

- Widescreen (3D) is a hack. Objects may pop in at the edges in games that skip what is outside the original 4:3 view.

- Gran Turismo 2 - Japanese version has a bug on the Convert screen; the names of the saves on the memory card are unreadable with the built-in (HLE) BIOS. The game builds them from the real BIOS's Japanese font. Use a real BIOS (see Games and BIOS). This may also happen with other NTSC-J games.

Acknowledgements
Many of the above updates were inspired by fendimaharsi0-sketch's "another rearmed emulator" fork. So thank you for improving the project.

Name Version Released Hits DL Link
PCSX Rearmed for PS3 v0.2-build105 11/09/26 87 Download
PCSX Rearmed for PS3 v0.2 11/05/26 186 Download
PCSX Rearmed for PS3 v0.1 10/31/26 11 Download